Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true

- When a zone boots, it will spawn an invisible npc by the name of zone_controller
	- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
	- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
	- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
		- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
			$spawned_entity_id
			$spawned_npc_id
		- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
			$killer_id
			$killer_damage
			$killer_spell
			$killer_skill
			$killed_npc_id
This commit is contained in:
Akkadius
2015-12-29 04:08:10 -06:00
parent f25246e1a0
commit 8425607460
14 changed files with 111 additions and 31 deletions
+2
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@@ -233,6 +233,8 @@ enum { //some random constants
#define GROUP_EXP_PER_POINT 1000
#define RAID_EXP_PER_POINT 2000
#define ZONE_CONTROLLER_NPC_ID 10
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
+1
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@@ -233,6 +233,7 @@ RULE_BOOL(Zone, LevelBasedEXPMods, false) // Allows you to use the level_exp_mod
RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
RULE_CATEGORY_END()
RULE_CATEGORY(Map)
+1 -1
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@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9093
#define CURRENT_BINARY_DATABASE_VERSION 9094
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9000
#else