Spell Effect for melee mitigation will no longer use same bonus

item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
This commit is contained in:
KayenEQ
2014-07-24 11:23:14 -04:00
parent 0d5a0525cd
commit 83f94da43b
3 changed files with 12 additions and 7 deletions
+1
View File
@@ -266,6 +266,7 @@ struct StatBonuses {
int16 StrikeThrough; // PoP: Strike Through %
int16 MeleeMitigation; //i = Shielding
int16 MeleeMitigationEffect; //i = Spell Effect Melee Mitigation
int16 CriticalHitChance[HIGHEST_SKILL+2]; //i
int16 CriticalSpellChance; //i
int16 SpellCritDmgIncrease; //i