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Spell Effect for melee mitigation will no longer use same bonus
item shielding effect. Added support for spell effect melee mitigation to work on as item worn effects and AA.
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@@ -266,6 +266,7 @@ struct StatBonuses {
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int16 StrikeThrough; // PoP: Strike Through %
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int16 MeleeMitigation; //i = Shielding
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int16 MeleeMitigationEffect; //i = Spell Effect Melee Mitigation
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int16 CriticalHitChance[HIGHEST_SKILL+2]; //i
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int16 CriticalSpellChance; //i
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int16 SpellCritDmgIncrease; //i
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