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(Performance) Corpse drag will now fetch entity by ID
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@@ -167,7 +167,7 @@ public:
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Spawn2* GetSpawnByID(uint32 id);
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Client* FindCorpseDragger(const char *CorpseName);
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Client* FindCorpseDragger(uint16 CorpseID);
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inline Object *GetObjectByID(uint16 id)
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{ return object_list.count(id) ? object_list.at(id) : nullptr; }
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