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[Quest API] (Performance) Check event EVENT_DEATH, EVENT_DEATH_COMPLETE, or EVENT_DEATH_ZONE exist before export and execute (#2909)
* [Quest API] Optionally parse EVENT_DEATH and EVENT_DEATH_COMPLETE - Optionally parse these events instead of always doing so. * Update attack.cpp * Update attack.cpp --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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+10
-8
@@ -5321,15 +5321,17 @@ bool Bot::Death(Mob *killerMob, int64 damage, uint16 spell_id, EQ::skills::Skill
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my_owner->CastToClient()->SetBotPulling(false);
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}
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const auto export_string = fmt::format(
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"{} {} {} {}",
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killerMob ? killerMob->GetID() : 0,
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damage,
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spell_id,
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static_cast<int>(attack_skill)
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);
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if (parse->BotHasQuestSub(EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killerMob ? killerMob->GetID() : 0,
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damage,
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spell_id,
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static_cast<int>(attack_skill)
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);
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parse->EventBot(EVENT_DEATH_COMPLETE, this, killerMob, export_string, 0);
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parse->EventBot(EVENT_DEATH_COMPLETE, this, killerMob, export_string, 0);
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}
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entity_list.RemoveBot(GetID());
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return true;
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