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[Quest API] Add EVENT_TASKACCEPTED to Player scope (#2822)
* Add EVENT_TASKACCEPTED to player scope * Formatting
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@@ -2125,6 +2125,7 @@ void ClientTaskState::AcceptNewTask(
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if (npc) {
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parse->EventNPC(EVENT_TASK_ACCEPTED, npc, client, export_string, 0);
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}
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parse->EventPlayer(EVENT_TASK_ACCEPTED, client, export_string, 0);
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}
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void ClientTaskState::ProcessTaskProximities(Client *client, float x, float y, float z)
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