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Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
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+2
-1
@@ -2680,7 +2680,8 @@ uint8 Mob::IsFocusEffect(uint16 spell_id,int effect_index, bool AA,uint32 aa_eff
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case SE_SpellVulnerability:
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return focusSpellVulnerability;
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case SE_BlockNextSpellFocus:
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return focusBlockNextSpell;
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//return focusBlockNextSpell;
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return 0; //This is calculated as an actual bonus
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case SE_Twincast:
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return focusTwincast;
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case SE_SympatheticProc:
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