From 8007097aaeb90abec88b1251a663d6a1e5fdb10e Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Mon, 16 Dec 2013 00:53:00 -0500 Subject: [PATCH] Kayen: Fix to SE_BlockNextSpellFocus to make it functional again. --- changelog.txt | 3 +++ zone/bonuses.cpp | 3 ++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index a7cdd2919..149fbdb70 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 12/16/2013 == +Kayen: Fix to SE_BlockNextSpellFocus to make it functional again. + == 12/15/2013 == demonstar55: Moved the blocked buff check down so we get spell effects like on live Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount) diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index c6debb94f..e15a3bc73 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -2680,7 +2680,8 @@ uint8 Mob::IsFocusEffect(uint16 spell_id,int effect_index, bool AA,uint32 aa_eff case SE_SpellVulnerability: return focusSpellVulnerability; case SE_BlockNextSpellFocus: - return focusBlockNextSpell; + //return focusBlockNextSpell; + return 0; //This is calculated as an actual bonus case SE_Twincast: return focusTwincast; case SE_SympatheticProc: