Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'

Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
This commit is contained in:
akkadius
2014-08-23 23:59:20 -05:00
parent 16d47a2c47
commit 7f89191ffc
40 changed files with 1316 additions and 779 deletions
+53 -71
View File
@@ -23,12 +23,13 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errmsg.h>
#include <errmsg.h>
#include <mysqld_error.h>
#include <limits.h>
#include <ctype.h>
#include <assert.h>
#include <map>
#include <vector>
// Disgrace: for windows compile
#ifdef _WINDOWS
@@ -95,42 +96,7 @@ Close the connection to the database
Database::~Database()
{
}
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (!RunQuery(query,MakeAnyLenString(&query, "select `value` from `variables` where `varname`='%s'", varname), errbuf, &result)) {
_log(UCS__ERROR, "Unable to get message count from database. %s %s", query, errbuf);
safe_delete_array(query);
return false;
}
safe_delete_array(query);
if (mysql_num_rows(result) != 1) {
mysql_free_result(result);
return false;
}
row = mysql_fetch_row(result);
snprintf(varvalue, varvalue_len, "%s", row[0]);
mysql_free_result(result);
return true;
}
void Database::AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
@@ -143,8 +109,8 @@ void Database::AddSpeech(const char* from, const char* to, const char* message,
DoEscapeString(S3, message, strlen(message));
if(!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO `qs_player_speech` SET `from`='%s', `to`='%s', `message`='%s', `minstatus`='%i', `guilddbid`='%i', `type`='%i'", S1, S2, S3, minstatus, guilddbid, type), errbuf, 0, 0)) {
_log(NET__WORLD, "Failed Speech Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Speech Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
safe_delete_array(query);
@@ -164,8 +130,8 @@ void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 Items) {
QS->char1_id, QS->char1_money.platinum, QS->char1_money.gold, QS->char1_money.silver, QS->char1_money.copper, QS->char1_count,
QS->char2_id, QS->char2_money.platinum, QS->char2_money.gold, QS->char2_money.silver, QS->char2_money.copper, QS->char2_count),
errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed Trade Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Trade Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Items > 0) {
@@ -176,15 +142,14 @@ void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 Items) {
lastid, QS->items[i].from_id, QS->items[i].from_slot, QS->items[i].to_id, QS->items[i].to_slot, QS->items[i].item_id,
QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5,
errbuf, 0, 0))) {
_log(NET__WORLD, "Failed Trade Log Record Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Trade Log Record Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
}
void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items) {
void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
uint32 lastid = 0;
@@ -194,8 +159,8 @@ void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items) {
QS->quest_id, QS->char_id, QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver, QS->char_money.copper, QS->char_count,
QS->npc_id, QS->npc_money.platinum, QS->npc_money.gold, QS->npc_money.silver, QS->npc_money.copper, QS->npc_count),
errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed Handin Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Handin Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Items > 0) {
@@ -206,8 +171,8 @@ void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items) {
lastid, QS->items[i].action_type, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5,
errbuf, 0, 0))) {
_log(NET__WORLD, "Failed Handin Log Record Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Handin Log Record Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
@@ -218,15 +183,15 @@ void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 Members){
char* query = 0;
uint32 lastid = 0;
if(!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO `qs_player_npc_kill_record` SET `npc_id`='%i', `type`='%i', `zone_id`='%i', `time`=NOW()", QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID), errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed NPC Kill Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed NPC Kill Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Members > 0){
for (int i = 0; i < Members; i++) {
if(!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO `qs_player_npc_kill_record_entries` SET `event_id`='%i', `char_id`='%i'", lastid, QS->Chars[i].char_id, errbuf, 0, 0))) {
_log(NET__WORLD, "Failed NPC Kill Log Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed NPC Kill Log Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
@@ -241,8 +206,8 @@ void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items) {
"`char_id`='%i', `stack_size`='%i', `char_items`='%i'",
QS->char_id, QS->stack_size, QS->char_count, QS->char_count),
errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed Delete Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Delete Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Items > 0) {
@@ -253,15 +218,15 @@ void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items) {
lastid, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5,
errbuf, 0, 0))) {
_log(NET__WORLD, "Failed Delete Log Record Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Delete Log Record Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
}
void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items) {
void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items) {
/* These are item moves */
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
uint32 lastid = 0;
@@ -269,10 +234,9 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items) {
"`char_id`='%i', `from_slot`='%i', `to_slot`='%i', `stack_size`='%i', `char_items`='%i', `postaction`='%i'",
QS->char_id, QS->from_slot, QS->to_slot, QS->stack_size, QS->char_count, QS->postaction),
errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed Move Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
}
_log(QUERYSERV__ERROR, "Failed Move Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Items > 0) {
for(int i = 0; i < Items; i++) {
if(!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO `qs_player_move_record_entries` SET `event_id`='%i', "
@@ -281,16 +245,15 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items) {
QS->items[i].from_slot, QS->items[i].to_slot, QS->items[i].item_id, QS->items[i].charges,
QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5,
errbuf, 0, 0))) {
_log(NET__WORLD, "Failed Move Log Record Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Move Log Record Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
}
void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 Items) {
// Merchant transactions are from the perspective of the merchant, not the player -U
/* Merchant transactions are from the perspective of the merchant, not the player -U */
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
uint32 lastid = 0;
@@ -300,8 +263,8 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint3
QS->zone_id, QS->merchant_id, QS->merchant_money.platinum, QS->merchant_money.gold, QS->merchant_money.silver, QS->merchant_money.copper, QS->merchant_count,
QS->char_id, QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver, QS->char_money.copper, QS->char_count),
errbuf, 0, 0, &lastid)) {
_log(NET__WORLD, "Failed Transaction Log Record Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Transaction Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
if(Items > 0) {
@@ -312,10 +275,29 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint3
lastid, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5,
errbuf, 0, 0))) {
_log(NET__WORLD, "Failed Transaction Log Record Entry Insert: %s", errbuf);
_log(NET__WORLD, "%s", query);
_log(QUERYSERV__ERROR, "Failed Transaction Log Record Entry Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
}
}
safe_delete_array(query);
}
void Database::GeneralQueryReceive(ServerPacket *pack) {
/*
These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
*/
char *Query = nullptr;
Query = new char[pack->ReadUInt32() + 1];
pack->ReadString(Query);
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
uint32 lastid = 0;
if (!RunQuery(query, MakeAnyLenString(&query, Query), errbuf, 0, 0, &lastid)) {
_log(QUERYSERV__ERROR, "Failed Delete Log Record Insert: %s", errbuf);
_log(QUERYSERV__ERROR, "%s", query);
}
safe_delete_array(query);
safe_delete(pack);
safe_delete(Query);
}
+1 -1
View File
@@ -42,7 +42,6 @@ public:
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
void LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 Items);
void LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items);
@@ -50,6 +49,7 @@ public:
void LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items);
void LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items);
void LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 Items);
void GeneralQueryReceive(ServerPacket *pack);
protected:
void HandleMysqlError(uint32 errnum);
private:
+1 -1
View File
@@ -22,7 +22,7 @@ PlayerLookingForGuild::PlayerLookingForGuild(char *Name, char *Comments, uint32
GuildLookingForPlayers::GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted)
{
this->Name = Name;
this->Name = Name;
this->Comments = Comments;
this->FromLevel = FromLevel;
this->ToLevel = ToLevel;
+31 -37
View File
@@ -33,56 +33,47 @@
volatile bool RunLoops = true;
uint32 MailMessagesSent = 0;
uint32 ChatMessagesSent = 0;
TimeoutManager timeout_manager;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
void CatchSignal(int sig_num) {
RunLoops = false;
void CatchSignal(int sig_num) {
RunLoops = false;
if(worldserver)
worldserver->Disconnect();
}
int main() {
RegisterExecutablePlatform(ExePlatformQueryServ);
set_exception_handler();
Timer LFGuildExpireTimer(60000);
set_exception_handler();
Timer LFGuildExpireTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
/* Load XML from eqemu_config.xml
<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>user</username>
<password>password</password>
<db>dbname</db>
</qsdatabase>
*/
_log(QUERYSERV__INIT, "Starting EQEmu QueryServ.");
if (!queryservconfig::LoadConfig()) {
_log(QUERYSERV__INIT, "Loading server configuration failed.");
return 1;
}
Config = queryservconfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(QUERYSERV__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(QUERYSERV__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
Config = queryservconfig::get();
WorldShortName = Config->ShortName;
_log(QUERYSERV__INIT, "Connecting to MySQL...");
/* MySQL Connection */
if (!database.Connect(
Config->QSDatabaseHost.c_str(),
Config->QSDatabaseUsername.c_str(),
@@ -93,6 +84,12 @@ int main() {
return 1;
}
/* Initialize Logging */
if (!load_log_settings(Config->LogSettingsFile.c_str()))
_log(QUERYSERV__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(QUERYSERV__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(QUERYSERV__ERROR, "Could not set signal handler");
return 1;
@@ -102,16 +99,15 @@ int main() {
return 1;
}
/* Initial Connection to Worldserver */
worldserver = new WorldServer;
worldserver->Connect();
worldserver->Connect();
/* Load Looking For Guild Manager */
lfguildmanager.LoadDatabase();
while(RunLoops) {
Timer::SetCurrentTime();
while(RunLoops) {
Timer::SetCurrentTime();
if(LFGuildExpireTimer.Check())
lfguildmanager.ExpireEntries();
@@ -119,10 +115,8 @@ int main() {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
}
}
+45 -58
View File
@@ -56,122 +56,109 @@ void WorldServer::OnConnected()
void WorldServer::Process()
{
WorldConnection::Process();
WorldConnection::Process();
if (!Connected())
return;
ServerPacket *pack = 0;
ServerPacket *pack = 0;
while((pack = tcpc.PopPacket()))
{
_log(QUERYSERV__TRACE, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode)
{
_log(QUERYSERV__TRACE, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode) {
case 0: {
break;
}
case ServerOP_KeepAlive:
{
case ServerOP_KeepAlive: {
break;
}
case ServerOP_Speech:
{
Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
case ServerOP_Speech: {
Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
std::string tmp1 = SSS->from;
std::string tmp2 = SSS->to;
std::string tmp2 = SSS->to;
database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
break;
}
case ServerOP_QSPlayerLogTrades:
{
case ServerOP_QSPlayerLogTrades: {
QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
uint32 Items = QS->char1_count + QS->char2_count;
database.LogPlayerTrade(QS, Items);
break;
}
case ServerOP_QSPlayerLogHandins:
{
case ServerOP_QSPlayerLogHandins: {
QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
uint32 Items = QS->char_count + QS->npc_count;
database.LogPlayerHandin(QS, Items);
break;
}
case ServerOP_QSPlayerLogNPCKills:
{
case ServerOP_QSPlayerLogNPCKills: {
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
database.LogPlayerNPCKill(QS, Members);
break;
}
case ServerOP_QSPlayerLogDeletes:
{
case ServerOP_QSPlayerLogDeletes: {
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
uint32 Items = QS->char_count;
database.LogPlayerDelete(QS, Items);
break;
}
case ServerOP_QSPlayerLogMoves:
{
case ServerOP_QSPlayerLogMoves: {
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
uint32 Items = QS->char_count;
database.LogPlayerMove(QS, Items);
break;
}
case ServerOP_QSMerchantLogTransactions:
{
case ServerOP_QSPlayerLogMerchantTransactions: {
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
uint32 Items = QS->char_count + QS->merchant_count;
database.LogMerchantTransaction(QS, Items);
break;
break;
}
case ServerOP_QueryServGeneric:
{
// The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
// each time we add functionality to queryserv.
//
// A ServerOP_QueryServGeneric packet has the following format:
//
// uint32 SourceZoneID
// uint32 SourceInstanceID
// char OriginatingCharacterName[0] // Null terminated name of the character this packet came from. This could be just
// // an empty string if it has no meaning in the context of a particular packet.
// uint32 Type
//
// The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
// to queryserv would use 1, etc.
//
// Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
// 'Generic' in the name of this ServerOP code relates to the four header fields.
case ServerOP_QueryServGeneric: {
/*
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
each time we add functionality to queryserv.
A ServerOP_QueryServGeneric packet has the following format:
uint32 SourceZoneID
uint32 SourceInstanceID
char OriginatingCharacterName[0]
- Null terminated name of the character this packet came from. This could be just
- an empty string if it has no meaning in the context of a particular packet.
uint32 Type
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
to queryserv would use 1, etc.
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
'Generic' in the name of this ServerOP code relates to the four header fields.
*/
char From[64];
pack->SetReadPosition(8);
pack->ReadString(From);
uint32 Type = pack->ReadUInt32();
switch(Type)
{
case QSG_LFGuild:
{
lfguildmanager.HandlePacket(pack);
switch(Type) {
case QSG_LFGuild:{
lfguildmanager.HandlePacket(pack);
break;
}
default:
_log(QUERYSERV__ERROR, "Received unhandled ServerOP_QueryServGeneric", Type);
break;
}
break;
}
case ServerOP_QSSendQuery: {
/* Process all packets here */
database.GeneralQueryReceive(pack);
break;
}
}
}
}
safe_delete(pack);
return;
}