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Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <iomanip>
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#include <time.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "../common/servertalk.h"
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#include "worldserver.h"
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#include "queryservconfig.h"
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#include "database.h"
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#include "lfguild.h"
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#include "../common/packet_functions.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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extern WorldServer worldserver;
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extern const queryservconfig *Config;
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extern Database database;
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extern LFGuildManager lfguildmanager;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeQueryServ, Config->SharedKey.c_str())
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{
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pTryReconnect = true;
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}
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::OnConnected()
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{
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_log(QUERYSERV__INIT, "Connected to World.");
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WorldConnection::OnConnected();
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}
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void WorldServer::Process()
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{
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WorldConnection::Process();
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if (!Connected())
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return;
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket()))
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{
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_log(QUERYSERV__TRACE, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode) {
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case 0: {
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break;
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}
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case ServerOP_KeepAlive: {
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break;
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}
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case ServerOP_Speech: {
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Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
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std::string tmp1 = SSS->from;
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std::string tmp2 = SSS->to;
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades: {
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
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uint32 Items = QS->char1_count + QS->char2_count;
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database.LogPlayerTrade(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->npc_count;
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database.LogPlayerHandin(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills: {
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes: {
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QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerDelete(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMoves: {
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QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerMove(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMerchantTransactions: {
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QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->merchant_count;
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database.LogMerchantTransaction(QS, Items);
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break;
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}
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case ServerOP_QueryServGeneric: {
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/*
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The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
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each time we add functionality to queryserv.
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A ServerOP_QueryServGeneric packet has the following format:
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uint32 SourceZoneID
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uint32 SourceInstanceID
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char OriginatingCharacterName[0]
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- Null terminated name of the character this packet came from. This could be just
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- an empty string if it has no meaning in the context of a particular packet.
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uint32 Type
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The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
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to queryserv would use 1, etc.
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Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
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'Generic' in the name of this ServerOP code relates to the four header fields.
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*/
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char From[64];
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pack->SetReadPosition(8);
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pack->ReadString(From);
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uint32 Type = pack->ReadUInt32();
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switch(Type) {
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case QSG_LFGuild:{
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lfguildmanager.HandlePacket(pack);
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break;
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}
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default:
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_log(QUERYSERV__ERROR, "Received unhandled ServerOP_QueryServGeneric", Type);
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break;
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}
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break;
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}
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case ServerOP_QSSendQuery: {
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/* Process all packets here */
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database.GeneralQueryReceive(pack);
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break;
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}
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}
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}
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safe_delete(pack);
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return;
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}
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