[Quest API] Use binding library for perl apis (#2216)

* Add perlbind library

* Convert perl apis to perlbind
This commit is contained in:
hg
2022-07-03 22:33:45 -04:00
committed by GitHub
parent 2829d21057
commit 7e8a24fcec
50 changed files with 14324 additions and 31962 deletions
+78 -161
View File
@@ -3,176 +3,93 @@
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
#include "embperl.h"
#ifdef seed
#undef seed
#endif
#include "bot.h"
#ifdef THIS
#undef THIS
#endif
#define VALIDATE_THIS_IS_BOT \
do { \
if (sv_derived_from(ST(0), "Bot")) { \
IV tmp = SvIV((SV*)SvRV(ST(0))); \
THIS = INT2PTR(Bot*, tmp); \
} else { \
Perl_croak(aTHX_ "THIS is not of type Bot"); \
} \
if (THIS == nullptr) { \
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); \
} \
} while (0);
XS(XS_Bot_GetOwner);
XS(XS_Bot_GetOwner)
Mob* Perl_Bot_GetOwner(Bot* self) // @categories Script Utility, Bot
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Bot::GetOwner(THIS)"); // @categories Script Utility, Bot
{
Bot* THIS;
Mob* bot_owner;
VALIDATE_THIS_IS_BOT;
bot_owner = THIS->GetBotOwner();
ST(0) = sv_newmortal();
sv_setref_pv(ST(0), "Mob", (void*)bot_owner);
}
XSRETURN(1);
return self->GetBotOwner();
}
XS(XS_Bot_AddBotItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Bot_AddBotItem) {
dXSARGS;
if (items < 3 || items > 11)
Perl_croak(aTHX_ "Usage: Bot::AddBotItem(THIS, uint16 slot_id, uint32 item_id, [int16 charges = -1], [bool attuned = false], [uint32 augment_one = 0], [uint32 augment_two = 0], [uint32 augment_three = 0], [uint32 augment_four = 0], [uint32 augment_five = 0], [uint32 augment_six = 0])"); // @categories Inventory and Items, Script Utility
{
Bot* THIS;
uint16 slot_id = (uint16) SvUV(ST(1));
uint32 item_id = (uint32) SvUV(ST(2));
int16 charges = -1;
bool attuned = false;
uint32 augment_one = 0;
uint32 augment_two = 0;
uint32 augment_three = 0;
uint32 augment_four = 0;
uint32 augment_five = 0;
uint32 augment_six = 0;
VALIDATE_THIS_IS_BOT;
if (items > 3) {
charges = (int16) SvIV(ST(3));
}
if (items > 4) {
attuned = (bool) SvTRUE(ST(4));
}
if (items > 5) {
augment_one = (uint32) SvUV(ST(5));
}
if (items > 6) {
augment_two = (uint32) SvUV(ST(6));
}
if (items > 7) {
augment_three = (uint32) SvUV(ST(7));
}
if (items > 8) {
augment_four = (uint32) SvUV(ST(8));
}
if (items > 9) {
augment_five = (uint32) SvUV(ST(9));
}
if (items > 10) {
augment_six = (uint32) SvUV(ST(10));
}
THIS->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
}
XSRETURN_EMPTY;
}
XS(XS_Bot_CountBotItem);
XS(XS_Bot_CountBotItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Bot::CountBotItem(THIS, uint32 item_id)");
{
Bot* THIS;
int item_count = 0;
uint32 item_id = (uint32) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_BOT;
item_count = THIS->CountBotItem(item_id);
XSprePUSH;
PUSHu((UV) item_count);
}
XSRETURN(1);
}
XS(XS_Bot_HasBotItem);
XS(XS_Bot_HasBotItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Bot:HasBotItem(THIS, uint32 item_id)");
{
Bot* THIS;
bool has_item = false;
uint32 item_id = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_BOT;
has_item = THIS->HasBotItem(item_id);
ST(0) = boolSV(has_item);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Bot_RemoveBotItem);
XS(XS_Bot_RemoveBotItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Bot::RemoveBotItem(THIS, uint32 item_id)"); // @categories Spells and Disciplines
{
Bot* THIS;
uint32 item_id = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_BOT;
THIS->RemoveBotItem(item_id);
}
XSRETURN_EMPTY;
}
#ifdef __cplusplus
extern "C"
#endif
XS(boot_Bot);
XS(boot_Bot)
// todo: should just take a hash instead of all these overloads
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id) // @categories Inventory and Items
{
dXSARGS;
char file[256];
strncpy(file, __FILE__, 256);
file[255] = 0;
self->AddBotItem(slot_id, item_id);
}
if (items != 1)
fprintf(stderr, "boot_Bot does not take any arguments.");
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges);
}
char buf[128];
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned);
}
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "AddBotItem"), XS_Bot_AddBotItem, file, "$$$;$$$$$$$$");
newXSproto(strcpy(buf, "CountBotItem"), XS_Bot_CountBotItem, file, "$$");
newXSproto(strcpy(buf, "GetOwner"), XS_Bot_GetOwner, file, "$");
newXSproto(strcpy(buf, "HasBotItem"), XS_Bot_HasBotItem, file, "$$");
newXSproto(strcpy(buf, "RemoveBotItem"), XS_Bot_RemoveBotItem, file, "$$");
XSRETURN_YES;
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1);
}
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1, aug2);
}
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1, aug2, aug3);
}
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1, aug2, aug3, aug4);
}
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1, aug2, aug3, aug4, aug5);
}
void Perl_Bot_AddBotItem(Bot* self, uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) // @categories Inventory and Items
{
self->AddBotItem(slot_id, item_id, charges, attuned, aug1, aug2, aug3, aug4, aug5, aug6);
}
uint32 Perl_Bot_CountBotItem(Bot* self, uint32 item_id)
{
return self->CountBotItem(item_id);
}
bool Perl_Bot_HasBotItem(Bot* self, uint32 item_id)
{
return self->HasBotItem(item_id);
}
void Perl_Bot_RemoveBotItem(Bot* self, uint32 item_id)
{
return self->RemoveBotItem(item_id);
}
void perl_register_bot()
{
perl::interpreter state(PERL_GET_THX);
auto package = state.new_class<Bot>("Bot");
package.add_base_class("NPC");
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32, uint32, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32, uint32, uint32, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32))&Perl_Bot_AddBotItem);
package.add("AddBotItem", (void(*)(Bot*, uint16, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32, uint32))&Perl_Bot_AddBotItem);
package.add("CountBotItem", &Perl_Bot_CountBotItem);
package.add("GetOwner", &Perl_Bot_GetOwner);
package.add("HasBotItem", &Perl_Bot_HasBotItem);
package.add("RemoveBotItem", &Perl_Bot_RemoveBotItem);
}
#endif //EMBPERL_XS_CLASSES