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[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
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+11
-10
@@ -15,24 +15,25 @@ void command_save(Client *c, const Seperator *sep)
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return;
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}
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if (c->GetTarget()->IsClient()) {
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auto target = c->GetTarget();
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if (target->IsClient()) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) {} saved.",
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c->GetTarget()->GetCleanName(),
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c->GetTarget()->GetID(),
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c->GetTarget()->CastToClient()->Save(2) ? "successfully" : "failed to be"
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"{} {} been {} saved.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "have" : "has",
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target->CastToClient()->Save(2) ? "successfully" : "failed to be"
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).c_str()
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);
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} else if (c->GetTarget()->IsPlayerCorpse()) {
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} else if (target->IsPlayerCorpse()) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) {} saved.",
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c->GetTarget()->GetCleanName(),
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c->GetTarget()->CastToCorpse()->GetCorpseDBID(),
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c->GetTarget()->CastToMob()->Save() ? "successfully" : "failed to be"
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"{} has been {} saved.",
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c->GetTargetDescription(target),
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target->CastToMob()->Save() ? "successfully" : "failed to be"
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).c_str()
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);
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}
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