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[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
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@@ -519,16 +519,18 @@ void command_guild(Client *c, const Seperator *sep)
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c->Message(
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Chat::White,
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fmt::format(
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"{} is not in a guild.",
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client->GetCleanName()
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"{} {} not in a guild.",
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c->GetTargetDescription(client, TargetDescriptionType::UCYou),
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c == target ? "are" : "is"
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).c_str()
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);
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} else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} is the leader of {}.",
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client->GetName(),
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"{} {} the leader of {}.",
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c->GetTargetDescription(client, TargetDescriptionType::UCYou),
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c == target ? "are" : "is",
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guild_mgr.GetGuildNameByID(client->GuildID())
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).c_str()
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);
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@@ -536,8 +538,9 @@ void command_guild(Client *c, const Seperator *sep)
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c->Message(
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Chat::White,
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fmt::format(
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"{} is a(n) {} of {}.",
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client->GetName(),
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"{} {} a(n) {} of {}.",
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c->GetTargetDescription(client, TargetDescriptionType::UCYou),
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c == target ? "are" : "is",
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guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
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guild_mgr.GetGuildNameByID(client->GuildID())
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).c_str()
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