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[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
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+1210
-1281
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+5
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@@ -40,13 +40,13 @@ public:
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void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
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void SendKeepAlive();
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bool SetZone(uint32 iZoneID, uint32 iInstanceID = 0, bool iStaticZone = false);
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void TriggerBootup(uint32 iZoneID = 0, uint32 iInstanceID = 0, const char* iAdminName = 0, bool iMakeStatic = false);
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bool SetZone(uint32 zone_id, uint32 instance_id = 0, bool is_static_zone = false);
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void TriggerBootup(uint32 zone_id = 0, uint32 instance_id = 0, const char* admin_name = 0, bool is_static_zone = false);
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void Disconnect() { auto handle = tcpc->Handle(); if (handle) { handle->Disconnect(); } }
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void IncomingClient(Client* client);
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void LSBootUpdate(uint32 zoneid, uint32 iInstanceID = 0, bool startup = false);
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void LSSleepUpdate(uint32 zoneid);
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void LSShutDownUpdate(uint32 zoneid);
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void LSBootUpdate(uint32 zone_id, uint32 instance_id = 0, bool startup = false);
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void LSSleepUpdate(uint32 zone_id);
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void LSShutDownUpdate(uint32 zone_id);
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uint32 GetPrevZoneID() { return zone_server_previous_zone_id; }
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void ChangeWID(uint32 iCharID, uint32 iWID);
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void SendGroupIDs();
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