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Remove Bot::BotfocusType
This was just a maintenance burden keeping it in sync with focusType (and it wasn't!)
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@@ -199,7 +199,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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}
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#ifdef BOTS
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else if (this->IsBot())
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act_power = CastToBot()->GetBotFocusEffect(Bot::BotfocusPetPower, spell_id);
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act_power = CastToBot()->GetBotFocusEffect(focusPetPower, spell_id);
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#endif
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}
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else if (petpower > 0)
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