Save PlayerState server side

We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument

OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove

Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
This commit is contained in:
Michael Cook (mackal)
2015-05-07 18:34:19 -04:00
parent 8224a9e776
commit 7bcfaf60ab
26 changed files with 101 additions and 82 deletions
+2 -2
View File
@@ -268,8 +268,8 @@ OP_RequestDuel=0x3af1
OP_MobRename=0x2c57
OP_AugmentItem=0x661b
OP_WeaponEquip1=0x34a7
OP_WeaponEquip2=0x559a
OP_WeaponUnequip2=0x2d25
OP_PlayerStateAdd=0x559a
OP_PlayerStateRemove=0x2d25
OP_ApplyPoison=0x31e6
OP_Save=0x4a39
OP_TestBuff=0x7cb8