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Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients to see other bard animations with instrument to be played if they zone in after the bard equipped the instrument OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd and OP_PlayerStateRemove Still needs work: Get AI controlled mobs sending the correct PlayerStates. (stunned, attacking, etc)
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@@ -269,8 +269,8 @@ OP_RequestDuel=0x1ea9
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OP_MobRename=0x5040
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OP_AugmentItem=0x1627 # Was 0x37cb
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OP_WeaponEquip1=0x35c3
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OP_WeaponEquip2=0x012f # Was 0x6022
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OP_WeaponUnequip2=0x1076 # Was 0x0110
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OP_PlayerStateAdd=0x012f # Was 0x6022
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OP_PlayerStateRemove=0x1076 # Was 0x0110
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OP_ApplyPoison=0x1499
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OP_Save=0x2e6f
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OP_TestBuff=0x046e # Was 0x3772
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@@ -268,8 +268,8 @@ OP_RequestDuel=0x3af1
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OP_MobRename=0x2c57
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OP_AugmentItem=0x661b
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OP_WeaponEquip1=0x34a7
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OP_WeaponEquip2=0x559a
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OP_WeaponUnequip2=0x2d25
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OP_PlayerStateAdd=0x559a
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OP_PlayerStateRemove=0x2d25
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OP_ApplyPoison=0x31e6
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OP_Save=0x4a39
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OP_TestBuff=0x7cb8
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@@ -266,8 +266,8 @@ OP_RequestDuel=0x79e0 # C
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OP_MobRename=0x0a1d # C
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OP_AugmentItem=0x0370 # C
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OP_WeaponEquip1=0x719e # C
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OP_WeaponEquip2=0x7b6e # C
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OP_WeaponUnequip2=0x19a8 # C
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OP_PlayerStateAdd=0x7b6e # C
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OP_PlayerStateRemove=0x19a8 # C
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OP_ApplyPoison=0x405b # C
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OP_Save=0x5c85 # C
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OP_TestBuff=0x5fc7 # C
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@@ -262,8 +262,8 @@ OP_RequestDuel=0x3A2B #Xinu 02/22/09
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OP_MobRename=0x6be5 #Trevius 01/16/09
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OP_AugmentItem=0x172A #Trevius 03/14/09
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OP_WeaponEquip1=0x7260 #Trevius 02/27/09
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OP_WeaponEquip2=0x5C2F #Trevius 02/27/09
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OP_WeaponUnequip2=0x6213 #Trevius 02/27/09
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OP_PlayerStateAdd=0x5C2F #Trevius 02/27/09
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OP_PlayerStateRemove=0x6213 #Trevius 02/27/09
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OP_ApplyPoison=0x4543 #WildcardX 03/6/09
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OP_Save=0x72F2 #Trevius 03/15/09
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OP_TestBuff=0x07BF #/testbuff
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@@ -534,8 +534,8 @@ OP_PVPLeaderBoardDetailsRequest=0x06a2
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OP_PVPLeaderBoardDetailsReply=0x246a
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OP_PickLockSuccess=0x40E7
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OP_WeaponEquip1=0x6c5e
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OP_WeaponEquip2=0x63da
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OP_WeaponUnequip2=0x381d
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OP_PlayerStateAdd=0x63da
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OP_PlayerStateRemove=0x381d
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OP_VoiceMacroIn=0x2866 # Client to Server
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OP_VoiceMacroOut=0x2ec6 # Server to Client
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OP_CameraEffect=0x0937 # Correct
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@@ -272,8 +272,8 @@ OP_RequestDuel=0x6cfe # C
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OP_MobRename=0x0507 # C
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OP_AugmentItem=0x7c87 # C
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OP_WeaponEquip1=0x4572 # C
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OP_WeaponEquip2=0x399b # C
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OP_WeaponUnequip2=0x416b # C
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OP_PlayerStateAdd=0x399b # C
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OP_PlayerStateRemove=0x416b # C
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OP_ApplyPoison=0x5cd3 # C
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OP_Save=0x6618 # C
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OP_TestBuff=0x3415 # C
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