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Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients to see other bard animations with instrument to be played if they zone in after the bard equipped the instrument OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd and OP_PlayerStateRemove Still needs work: Get AI controlled mobs sending the correct PlayerStates. (stunned, attacking, etc)
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@@ -286,7 +286,7 @@ struct Spawn_Struct
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/*0000*/ uint8 unknown12;
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/*0000*/ uint32 petOwnerId;
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/*0000*/ uint8 unknown13;
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/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
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/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
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/*0000*/ uint32 unknown15;
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/*0000*/ uint32 unknown16;
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/*0000*/ uint32 unknown17;
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