mirror of
https://github.com/EQEmu/Server.git
synced 2026-03-06 02:02:25 +00:00
Set door zone to 32 bytes for consistency in copy [skip ci]
This commit is contained in:
parent
da425195f9
commit
7ac7914f33
@ -41,14 +41,14 @@ extern EntityList entity_list;
|
|||||||
extern WorldServer worldserver;
|
extern WorldServer worldserver;
|
||||||
|
|
||||||
Doors::Doors(const Door* door) :
|
Doors::Doors(const Door* door) :
|
||||||
close_timer(5000),
|
close_timer(5000),
|
||||||
m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
|
m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
|
||||||
m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
|
m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
|
||||||
{
|
{
|
||||||
db_id = door->db_id;
|
db_id = door->db_id;
|
||||||
door_id = door->door_id;
|
door_id = door->door_id;
|
||||||
strn0cpy(zone_name,door->zone_name,32);
|
strn0cpy(zone_name, door->zone_name, 32);
|
||||||
strn0cpy(door_name,door->door_name,32);
|
strn0cpy(door_name, door->door_name, 32);
|
||||||
incline = door->incline;
|
incline = door->incline;
|
||||||
opentype = door->opentype;
|
opentype = door->opentype;
|
||||||
guild_id = door->guild_id;
|
guild_id = door->guild_id;
|
||||||
@ -57,7 +57,7 @@ Doors::Doors(const Door* door) :
|
|||||||
nokeyring = door->nokeyring;
|
nokeyring = door->nokeyring;
|
||||||
trigger_door = door->trigger_door;
|
trigger_door = door->trigger_door;
|
||||||
trigger_type = door->trigger_type;
|
trigger_type = door->trigger_type;
|
||||||
triggered=false;
|
triggered = false;
|
||||||
door_param = door->door_param;
|
door_param = door->door_param;
|
||||||
size = door->size;
|
size = door->size;
|
||||||
invert_state = door->invert_state;
|
invert_state = door->invert_state;
|
||||||
@ -65,7 +65,7 @@ Doors::Doors(const Door* door) :
|
|||||||
|
|
||||||
close_timer.Disable();
|
close_timer.Disable();
|
||||||
|
|
||||||
strn0cpy(dest_zone,door->dest_zone,16);
|
strn0cpy(dest_zone, door->dest_zone, 16);
|
||||||
dest_instance_id = door->dest_instance_id;
|
dest_instance_id = door->dest_instance_id;
|
||||||
|
|
||||||
is_ldon_door = door->is_ldon_door;
|
is_ldon_door = door->is_ldon_door;
|
||||||
@ -73,14 +73,14 @@ Doors::Doors(const Door* door) :
|
|||||||
}
|
}
|
||||||
|
|
||||||
Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uint16 dsize) :
|
Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uint16 dsize) :
|
||||||
close_timer(5000),
|
close_timer(5000),
|
||||||
m_Position(position),
|
m_Position(position),
|
||||||
m_Destination(glm::vec4())
|
m_Destination(glm::vec4())
|
||||||
{
|
{
|
||||||
db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
||||||
door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
||||||
strn0cpy(zone_name,zone->GetShortName(),32);
|
strn0cpy(zone_name, zone->GetShortName(), 32);
|
||||||
strn0cpy(door_name,dmodel,32);
|
strn0cpy(door_name, dmodel, 32);
|
||||||
incline = 0;
|
incline = 0;
|
||||||
opentype = dopentype;
|
opentype = dopentype;
|
||||||
guild_id = 0;
|
guild_id = 0;
|
||||||
@ -89,7 +89,7 @@ Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uin
|
|||||||
nokeyring = 0;
|
nokeyring = 0;
|
||||||
trigger_door = 0;
|
trigger_door = 0;
|
||||||
trigger_type = 0;
|
trigger_type = 0;
|
||||||
triggered=false;
|
triggered = false;
|
||||||
door_param = 0;
|
door_param = 0;
|
||||||
size = dsize;
|
size = dsize;
|
||||||
invert_state = 0;
|
invert_state = 0;
|
||||||
@ -97,7 +97,7 @@ Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uin
|
|||||||
|
|
||||||
close_timer.Disable();
|
close_timer.Disable();
|
||||||
|
|
||||||
strn0cpy(dest_zone,"NONE",32);
|
strn0cpy(dest_zone, "NONE", 32);
|
||||||
dest_instance_id = 0;
|
dest_instance_id = 0;
|
||||||
|
|
||||||
is_ldon_door = 0;
|
is_ldon_door = 0;
|
||||||
|
|||||||
@ -182,7 +182,7 @@ struct PlayerCorpse_Struct {
|
|||||||
struct Door {
|
struct Door {
|
||||||
uint32 db_id;
|
uint32 db_id;
|
||||||
uint8 door_id;
|
uint8 door_id;
|
||||||
char zone_name[16];
|
char zone_name[32];
|
||||||
char door_name[32];
|
char door_name[32];
|
||||||
float pos_x;
|
float pos_x;
|
||||||
float pos_y;
|
float pos_y;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user