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Set door zone to 32 bytes for consistency in copy [skip ci]
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@@ -182,7 +182,7 @@ struct PlayerCorpse_Struct {
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struct Door {
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uint32 db_id;
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uint8 door_id;
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char zone_name[16];
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char zone_name[32];
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char door_name[32];
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float pos_x;
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float pos_y;
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