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Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
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+15
-1
@@ -382,7 +382,21 @@ public:
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bool LoadAlternateAdvancement(Client *c);
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/* Zone related */
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bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename);
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bool GetZoneCFG(
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uint32 zoneid,
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uint16 instance_id,
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NewZone_Struct *data,
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bool &can_bind,
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bool &can_combat,
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bool &can_levitate,
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bool &can_castoutdoor,
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bool &is_city,
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bool &is_hotzone,
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bool &allow_mercs,
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double &max_movement_update_range,
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uint8 &zone_type,
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int &ruleset,
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char **map_filename);
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bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
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bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
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bool UpdateZoneSafeCoords(const char* zonename, const glm::vec3& location);
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