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Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
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@@ -8,10 +8,10 @@ class OrientedBoundingBox
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{
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public:
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OrientedBoundingBox() { }
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OrientedBoundingBox(glm::vec3 pos, glm::vec3 rot, glm::vec3 scale, glm::vec3 extents);
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OrientedBoundingBox(const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scale, const glm::vec3 &extents);
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~OrientedBoundingBox() { }
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bool ContainsPoint(glm::vec3 p) const;
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bool ContainsPoint(const glm::vec3 &p) const;
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glm::mat4& GetTransformation() { return transformation; }
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glm::mat4& GetInvertedTransformation() { return inverted_transformation; }
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