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Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
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@@ -671,24 +671,27 @@ void MobMovementManager::SendCommandToClients(Mob *m, float dx, float dy, float
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}
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}
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else {
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float short_range = RuleR(Pathing, ShortMovementUpdateRange);
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float long_range = zone->GetMaxMovementUpdateRange();
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for (auto &c : _impl->Clients) {
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float dist = c->CalculateDistance(m->GetX(), m->GetY(), m->GetZ());
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bool match = false;
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if (range & ClientRangeClose) {
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if (dist < 250.0f) {
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if (dist < short_range) {
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match = true;
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}
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}
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if (!match && range & ClientRangeMedium) {
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if (dist >= 250.0f && dist < 1500.0f) {
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if (dist >= short_range && dist < long_range) {
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match = true;
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}
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}
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if (!match && range & ClientRangeLong) {
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if (dist >= 1500.0f) {
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if (dist >= long_range) {
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match = true;
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}
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}
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