Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes

This commit is contained in:
KimLS
2019-03-13 22:55:49 -07:00
parent 67b228a91c
commit 7977949ae9
21 changed files with 227 additions and 181 deletions
+43 -1
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@@ -19,6 +19,47 @@ typedef enum {
class EQApplicationPacket;
class OpcodeManager;
struct EQStreamManagerInterfaceOptions
{
EQStreamManagerInterfaceOptions() {
opcode_size = 2;
}
EQStreamManagerInterfaceOptions(int port, bool encoded, bool compressed) {
opcode_size = 2;
track_opcode_stats = false;
//World seems to support both compression and xor zone supports one or the others.
//Enforce one or the other in the convienence construct
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeCompression;
}
else if (encoded) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeXOR;
}
daybreak_options.port = port;
}
int opcode_size;
bool track_opcode_stats;
EQ::Net::DaybreakConnectionManagerOptions daybreak_options;
};
class EQStreamManagerInterface
{
public:
EQStreamManagerInterface(const EQStreamManagerInterfaceOptions &options) { m_options = options; }
virtual ~EQStreamManagerInterface() { };
const EQStreamManagerInterfaceOptions& GetOptions() const { return m_options; }
EQStreamManagerInterfaceOptions& MutateOptions() { return m_options; }
protected:
EQStreamManagerInterfaceOptions m_options;
};
class EQStreamInterface {
public:
virtual ~EQStreamInterface() {}
@@ -60,8 +101,9 @@ public:
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual std::shared_ptr<EQ::Net::DaybreakConnection> GetRawConnection() const = 0;
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;
};
#endif /*EQSTREAMINTF_H_*/
+10 -4
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@@ -90,15 +90,21 @@ void EQStreamProxy::RemoveData() {
m_stream->RemoveData();
}
std::shared_ptr<EQ::Net::DaybreakConnection> EQStreamProxy::GetRawConnection() const {
return m_stream->GetRawConnection();
}
EQStreamInterface::Stats EQStreamProxy::GetStats() const
{
return m_stream->GetStats();
}
void EQStreamProxy::ResetStats()
{
m_stream->ResetStats();
}
EQStreamManagerInterface *EQStreamProxy::GetManager() const
{
return m_stream->GetManager();
}
bool EQStreamProxy::CheckState(EQStreamState state) {
if(m_stream)
return(m_stream->CheckState(state));
+2 -1
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@@ -31,8 +31,9 @@ public:
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual std::shared_ptr<EQ::Net::DaybreakConnection> GetRawConnection() const;
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
+1 -1
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@@ -244,7 +244,7 @@ namespace EQ
encode_passes[0] = DaybreakEncodeType::EncodeNone;
encode_passes[1] = DaybreakEncodeType::EncodeNone;
port = 0;
hold_size = 448;
hold_size = 512;
hold_length_ms = 50;
simulated_in_packet_loss = 0;
simulated_out_packet_loss = 0;
+27 -19
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@@ -2,10 +2,8 @@
#include "../eqemu_logsys.h"
#include "../eqemu_logsys_fmt.h"
EQ::Net::EQStreamManager::EQStreamManager(EQStreamManagerOptions &options) : m_daybreak(options.daybreak_options)
EQ::Net::EQStreamManager::EQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options), m_daybreak(options.daybreak_options)
{
m_options = options;
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
@@ -49,7 +47,7 @@ void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnec
}
}
EQ::Net::EQStream::EQStream(EQStreamManager *owner, std::shared_ptr<DaybreakConnection> connection)
EQ::Net::EQStream::EQStream(EQStreamManagerInterface *owner, std::shared_ptr<DaybreakConnection> connection)
{
m_owner = owner;
m_connection = connection;
@@ -67,14 +65,14 @@ void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
opcode = p->GetOpcodeBypass();
}
else {
if (m_owner->m_options.track_opcode_stats) {
if (m_owner->GetOptions().track_opcode_stats) {
m_packet_sent_count[p->GetOpcode()]++; //Wont bother with bypass tracking of these since those are rare for testing anyway
}
opcode = (*m_opcode_manager)->EmuToEQ(p->GetOpcode());
}
EQ::Net::DynamicPacket out;
switch (m_owner->m_options.opcode_size) {
switch (m_owner->GetOptions().opcode_size) {
case 1:
out.PutUInt8(0, opcode);
out.PutData(1, p->pBuffer, p->size);
@@ -109,7 +107,7 @@ EQApplicationPacket *EQ::Net::EQStream::PopPacket() {
auto &p = m_packet_queue.front();
uint16 opcode = 0;
switch (m_owner->m_options.opcode_size) {
switch (m_owner->GetOptions().opcode_size) {
case 1:
opcode = p->GetUInt8(0);
break;
@@ -119,11 +117,11 @@ EQApplicationPacket *EQ::Net::EQStream::PopPacket() {
}
EmuOpcode emu_op = (*m_opcode_manager)->EQToEmu(opcode);
if (m_owner->m_options.track_opcode_stats) {
if (m_owner->GetOptions().track_opcode_stats) {
m_packet_recv_count[emu_op]++;
}
EQApplicationPacket *ret = new EQApplicationPacket(emu_op, (unsigned char*)p->Data() + m_owner->m_options.opcode_size, p->Length() - m_owner->m_options.opcode_size);
EQApplicationPacket *ret = new EQApplicationPacket(emu_op, (unsigned char*)p->Data() + m_owner->GetOptions().opcode_size, p->Length() - m_owner->GetOptions().opcode_size);
ret->SetProtocolOpcode(opcode);
m_packet_queue.pop_front();
return ret;
@@ -138,11 +136,11 @@ void EQ::Net::EQStream::Close() {
std::string EQ::Net::EQStream::GetRemoteAddr() const
{
return GetRawConnection()->RemoteEndpoint();
return m_connection->RemoteEndpoint();
}
uint32 EQ::Net::EQStream::GetRemoteIP() const {
return inet_addr(GetRawConnection()->RemoteEndpoint().c_str());
return inet_addr(m_connection->RemoteEndpoint().c_str());
}
bool EQ::Net::EQStream::CheckState(EQStreamState state) {
@@ -153,8 +151,8 @@ EQStreamInterface::MatchState EQ::Net::EQStream::CheckSignature(const Signature
if (!m_packet_queue.empty()) {
auto p = m_packet_queue.front().get();
uint16 opcode = 0;
size_t length = p->Length() - m_owner->m_options.opcode_size;
switch (m_owner->m_options.opcode_size) {
size_t length = p->Length() - m_owner->GetOptions().opcode_size;
switch (m_owner->GetOptions().opcode_size) {
case 1:
opcode = p->GetUInt8(0);
break;
@@ -167,8 +165,8 @@ EQStreamInterface::MatchState EQ::Net::EQStream::CheckSignature(const Signature
if (m_packet_queue.size() > 1) {
p = m_packet_queue[1].get();
opcode = 0;
length = p->Length() - m_owner->m_options.opcode_size;
switch (m_owner->m_options.opcode_size) {
length = p->Length() - m_owner->GetOptions().opcode_size;
switch (m_owner->GetOptions().opcode_size) {
case 1:
opcode = p->GetUInt8(0);
break;
@@ -185,23 +183,23 @@ EQStreamInterface::MatchState EQ::Net::EQStream::CheckSignature(const Signature
if (opcode == sig->first_eq_opcode) {
if (length == sig->first_length) {
LogF(Logs::General, Logs::Netcode, "[IDENT_TRACE] {0}:{1}: First opcode matched {2:#x} and length matched {3}",
GetRawConnection()->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode, length);
m_connection->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode, length);
return MatchSuccessful;
}
else if (length == 0) {
LogF(Logs::General, Logs::Netcode, "[IDENT_TRACE] {0}:{1}: First opcode matched {2:#x} and length is ignored.",
GetRawConnection()->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode);
m_connection->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode);
return MatchSuccessful;
}
else {
LogF(Logs::General, Logs::Netcode, "[IDENT_TRACE] {0}:{1}: First opcode matched {2:#x} but length {3} did not match expected {4}",
GetRawConnection()->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode, length, sig->first_length);
m_connection->RemoteEndpoint(), m_connection->RemotePort(), sig->first_eq_opcode, length, sig->first_length);
return MatchFailed;
}
}
else {
LogF(Logs::General, Logs::Netcode, "[IDENT_TRACE] {0}:{1}: First opcode {1:#x} did not match expected {2:#x}",
GetRawConnection()->RemoteEndpoint(), m_connection->RemotePort(), opcode, sig->first_eq_opcode);
m_connection->RemoteEndpoint(), m_connection->RemotePort(), opcode, sig->first_eq_opcode);
return MatchFailed;
}
}
@@ -243,3 +241,13 @@ EQ::Net::EQStream::Stats EQ::Net::EQStream::GetStats() const
return ret;
}
void EQ::Net::EQStream::ResetStats()
{
m_connection->ResetStats();
}
EQStreamManagerInterface *EQ::Net::EQStream::GetManager() const
{
return m_owner;
}
+6 -38
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@@ -12,46 +12,16 @@ namespace EQ
{
namespace Net
{
struct EQStreamManagerOptions
{
EQStreamManagerOptions() {
opcode_size = 2;
}
EQStreamManagerOptions(int port, bool encoded, bool compressed) {
opcode_size = 2;
track_opcode_stats = false;
//World seems to support both compression and xor zone supports one or the others.
//Enforce one or the other in the convienence construct
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
daybreak_options.encode_passes[0] = EncodeCompression;
}
else if (encoded) {
daybreak_options.encode_passes[0] = EncodeXOR;
}
daybreak_options.port = port;
}
int opcode_size;
bool track_opcode_stats;
DaybreakConnectionManagerOptions daybreak_options;
};
class EQStream;
class EQStreamManager
class EQStreamManager : public EQStreamManagerInterface
{
public:
EQStreamManager(EQStreamManagerOptions &options);
EQStreamManager(const EQStreamManagerInterfaceOptions &options);
~EQStreamManager();
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
private:
EQStreamManagerOptions m_options;
DaybreakConnectionManager m_daybreak;
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
@@ -66,7 +36,7 @@ namespace EQ
class EQStream : public EQStreamInterface
{
public:
EQStream(EQStreamManager *parent, std::shared_ptr<DaybreakConnection> connection);
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<DaybreakConnection> connection);
~EQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
@@ -87,13 +57,11 @@ namespace EQ
m_opcode_manager = opm;
}
virtual std::shared_ptr<EQ::Net::DaybreakConnection> GetRawConnection() const {
return m_connection;
}
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
private:
EQStreamManager *m_owner;
EQStreamManagerInterface *m_owner;
std::shared_ptr<DaybreakConnection> m_connection;
OpcodeManager **m_opcode_manager;
std::deque<std::unique_ptr<EQ::Net::Packet>> m_packet_queue;
+3 -26
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@@ -286,35 +286,11 @@ RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before se
RULE_CATEGORY_END()
RULE_CATEGORY(Pathing)
// Some of these rules may benefit by being made into columns in the zone table,
// for instance, in dungeons, the min LOS distances could be substantially lowered.
RULE_BOOL(Pathing, Aggro, true) // Enable pathing for aggroed mobs.
RULE_BOOL(Pathing, AggroReturnToGrid, true) // Enable pathing for aggroed roaming mobs returning to their previous waypoint.
RULE_BOOL(Pathing, Guard, true) // Enable pathing for mobs moving to their guard point.
RULE_BOOL(Pathing, Find, true) // Enable pathing for FindPerson requests from the client.
RULE_BOOL(Pathing, Fear, true) // Enable pathing for fear
RULE_REAL(Pathing, ZDiffThresholdNew, 80) // If a mob las LOS to it's target, it will run to it if the Z difference is < this.
RULE_INT(Pathing, LOSCheckFrequency, 1000) // A mob will check for LOS to it's target this often (milliseconds).
RULE_INT(Pathing, RouteUpdateFrequencyShort, 1000) // How often a new route will be calculated if the target has moved.
RULE_INT(Pathing, RouteUpdateFrequencyLong, 5000) // How often a new route will be calculated if the target has moved.
// When a path has a path node route and it's target changes position, if it has RouteUpdateFrequencyNodeCount or less nodes to go on it's
// current path, it will recalculate it's path based on the RouteUpdateFrequencyShort timer, otherwise it will use the
// RouteUpdateFrequencyLong timer.
RULE_INT(Pathing, RouteUpdateFrequencyNodeCount, 5)
RULE_REAL(Pathing, MinDistanceForLOSCheckShort, 40000) // (NoRoot). While following a path, only check for LOS to target within this distance.
RULE_REAL(Pathing, MinDistanceForLOSCheckLong, 1000000) // (NoRoot). Min distance when initially attempting to acquire the target.
RULE_INT(Pathing, MinNodesLeftForLOSCheck, 4) // Only check for LOS when we are down to this many path nodes left to run.
// This next rule was put in for situations where the mob and it's target may be on different sides of a 'hazard', e.g. a pit
// If the mob has LOS to it's target, even though there is a hazard in it's way, it may break off from the node path and run at
// the target, only to later detect the hazard and re-acquire a node path. Depending upon the placement of the path nodes, this
// can lead to the mob looping. The rule is intended to allow the mob to at least get closer to it's target each time before
// checking LOS and trying to head straight for it.
RULE_INT(Pathing, MinNodesTraversedForLOSCheck, 3) // Only check for LOS after we have traversed this many path nodes.
RULE_INT(Pathing, CullNodesFromStart, 1) // Checks LOS from Start point to second node for this many nodes and removes first node if there is LOS
RULE_INT(Pathing, CullNodesFromEnd, 1) // Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
RULE_REAL(Pathing, CandidateNodeRangeXY, 400) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_REAL(Pathing, CandidateNodeRangeZ, 10) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_REAL(Pathing, NavmeshStepSize, 30.0f)
RULE_REAL(Pathing, NavmeshStepSize, 100.0f)
RULE_REAL(Pathing, ShortMovementUpdateRange, 130.0f)
RULE_CATEGORY_END()
RULE_CATEGORY(Watermap)
@@ -710,6 +686,7 @@ RULE_REAL(Network, ResendDelayFactor, 1.5)
RULE_INT(Network, ResendDelayMinMS, 100)
RULE_INT(Network, ResendDelayMaxMS, 5000)
RULE_REAL(Network, ClientDataRate, 0.0) // KB / sec, 0.0 disabled
RULE_BOOL(Network, TrackOpcodeStats, false)
RULE_CATEGORY_END()
RULE_CATEGORY(QueryServ)