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[Quest API] Use Floating Point for CameraEffect Intensity (#2337)
This was implemented in a very odd way. The intensity is just a float. This is a breaking api change but low-impact (intensity will be different). To convert old values to new values with same intensity: 0: 0.03125 1: 0.05625 2: 0.1 3: 0.175 4: 0.3 5: 0.5 6: 0.9 7: 1.6 8: 2.8 9: 4.8 10: 8.0
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+7
-7
@@ -1851,20 +1851,20 @@ void Perl_Mob_SendIllusion(Mob* self, uint16 race, uint8 gender, uint8 texture,
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration) // @categories Script Utility
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{
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self->CameraEffect(duration, 0);
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self->CameraEffect(duration, 0.03125f);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, Client* client) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, Client* client) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity, client);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity, client.get(), global);
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}
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@@ -2490,9 +2490,9 @@ void perl_register_mob()
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package.add("CalculateDistance", &Perl_Mob_CalculateDistance);
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package.add("CalculateHeadingToTarget", &Perl_Mob_CalculateHeadingToTarget);
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package.add("CameraEffect", (void(*)(Mob*, uint32))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, Client*))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float, Client*))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
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package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8))&Perl_Mob_CanBuffStack);
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package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8, bool))&Perl_Mob_CanBuffStack);
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package.add("CanClassEquipItem", &Perl_Mob_CanClassEquipItem);
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