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[Quest API] Use Floating Point for CameraEffect Intensity (#2337)
This was implemented in a very odd way. The intensity is just a float. This is a breaking api change but low-impact (intensity will be different). To convert old values to new values with same intensity: 0: 0.03125 1: 0.05625 2: 0.1 3: 0.175 4: 0.3 5: 0.5 6: 0.9 7: 1.6 8: 2.8 9: 4.8 10: 8.0
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@@ -5401,12 +5401,12 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
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safe_delete_array(marked);
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}
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void EntityList::CameraEffect(uint32 duration, uint32 intensity)
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void EntityList::CameraEffect(uint32 duration, float intensity)
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{
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auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
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Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
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cs->duration = duration; // Duration in milliseconds
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cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
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cs->intensity = intensity;
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entity_list.QueueClients(0, outapp);
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safe_delete(outapp);
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}
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