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Implemented SPA 498 and 499 (extra attack chance effects) (#1475)
* Implemented SPA 498 and 499 Implemented SE_AddExtraAttackPct_1h_Primary 498 , gives your double attacks a percent chance to perform an extra attack with 1-handed primary weapon, base: chance, limit: amt attacks max: none SE_AddExtraAttackPct_1h_Secondary 499 gives your double attacks a percent chance to perform an extra attack with 1-handed secondary weapon, base: chance, limit: amt attacks max: none Added limit functionality to similar effect SPA 266 SPA 266 will now be calculated to take highest percent value when applying bonus. (was additive, which does not seem correct based on AA data) * Update attack.cpp code update * Update bonuses.cpp code update * Update spdat.h added commas * Update spell_effects.cpp fix to remove unknown spa message Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
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@@ -609,7 +609,7 @@ typedef enum {
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#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
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#define SE_HastenedAASkill 264 // implemented
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#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
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#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
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#define SE_ExtraAttackChance 266 // implemented, @OffBonus, gives your double attacks a percent chance to perform an extra attack with 2-handed primary weapon, base: chance, limit: amt attacks, max: none
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#define SE_AddPetCommand 267 // implemented - sets command base2 to base1
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#define SE_ReduceTradeskillFail 268 // implemented - reduces chance to fail with given tradeskill by a percent chance
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#define SE_MaxBindWound 269 // implemented[AA] - Increase max HP you can bind wound.
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@@ -841,8 +841,8 @@ typedef enum {
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//#define SE_Ff_DurationMax 495 //
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#define SE_Critical_Melee_Damage_Mod_Max 496 // implemented - increase or decrease by percent critical damage (not stackable)
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//#define SE_Ff_FocusCastProcNoBypass 497 //
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//#define SE_AddExtraAttackPct_1h_Primary 498 //
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//#define SE_AddExtraAttackPct_1h_Secondary 499 //
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#define SE_AddExtraAttackPct_1h_Primary 498 // implemented, @OffBonus, gives your double attacks a percent chance to perform an extra attack with 1-handed primary weapon, base: chance, limit: amt attacks, max: none
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#define SE_AddExtraAttackPct_1h_Secondary 499 //implemented, @OffBonus, gives your double attacks a percent chance to perform an extra attack with 1-handed secondary weapon, base: chance, limit: amt attacks, max: none
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//#define SE_Fc_CastTimeMod2 500 //
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//#define SE_Fc_CastTimeAmt 501 //
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#define SE_Fearstun 502 // implemented - Stun with a max level limit. Normal stun restrictions don't apply.
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