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Merge pull request #806 from KinglyKrab/master
Reimplemented pre-nerf Ranger stationary damage bonus.
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@ -5038,7 +5038,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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hit.damage_done = headshot;
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}
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else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
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if (defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) {
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if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
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hit.damage_done *= 2;
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Message_StringID(MT_CritMelee, BOW_DOUBLE_DAMAGE);
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}
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