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Range-based for for world/adventure.cpp
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@ -392,8 +392,7 @@ void Adventure::MoveCorpsesToGraveyard()
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charid_list.push_back(atoi(row[1]));
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}
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for (auto iter = dbid_list.begin(); iter != dbid_list.end(); ++iter)
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{
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for (auto &elem : dbid_list) {
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float x = GetTemplate()->graveyard_x + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float z = GetTemplate()->graveyard_z;
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