Range-based for for world/adventure.cpp

This commit is contained in:
Michael Cook (mackal) 2015-01-08 22:00:36 -05:00
parent 732fa17afb
commit 784a6974d1

View File

@ -392,8 +392,7 @@ void Adventure::MoveCorpsesToGraveyard()
charid_list.push_back(atoi(row[1]));
}
for (auto iter = dbid_list.begin(); iter != dbid_list.end(); ++iter)
{
for (auto &elem : dbid_list) {
float x = GetTemplate()->graveyard_x + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float y = GetTemplate()->graveyard_y + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float z = GetTemplate()->graveyard_z;