Merge pull request #79 from Valorith/codex/task-delivery-handin-fix

[Bug Fix] Fix task delivery hand-ins on quest NPCs
This commit is contained in:
Vayle
2026-03-18 23:08:40 -04:00
committed by GitHub
8 changed files with 92 additions and 13 deletions
+5 -1
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@@ -71,7 +71,11 @@ if(UNIX)
endif() endif()
endif() endif()
find_package(Boost REQUIRED COMPONENTS dynamic_bitset foreach tuple) find_package(Boost REQUIRED)
set(EQEMU_BOOST_HEADER_TARGET Boost::headers)
if(NOT TARGET Boost::headers)
set(EQEMU_BOOST_HEADER_TARGET Boost::boost)
endif()
find_package(cereal CONFIG REQUIRED) find_package(cereal CONFIG REQUIRED)
find_package(fmt CONFIG REQUIRED) find_package(fmt CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED) find_package(glm CONFIG REQUIRED)
+1
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@@ -148,6 +148,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_exp = copy.m_exp; m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl; m_evolveLvl = copy.m_evolveLvl;
m_task_delivered_count = copy.m_task_delivered_count;
if (copy.m_scaledItem) { if (copy.m_scaledItem) {
m_scaledItem = new ItemData(*copy.m_scaledItem); m_scaledItem = new ItemData(*copy.m_scaledItem);
+1 -1
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@@ -23,7 +23,7 @@ set(lb_sources
add_library(luabind ${lb_sources}) add_library(luabind ${lb_sources})
target_include_directories(luabind PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ${LUAJIT_INCLUDE_DIR}) target_include_directories(luabind PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ${LUAJIT_INCLUDE_DIR})
target_link_libraries(luabind PUBLIC Boost::dynamic_bitset Boost::tuple Boost::foreach ${LUAJIT_LIBRARY}) target_link_libraries(luabind PUBLIC ${EQEMU_BOOST_HEADER_TARGET} ${LUAJIT_LIBRARY})
target_include_directories(luabind PRIVATE ..) target_include_directories(luabind PRIVATE ..)
if(UNIX) if(UNIX)
+1 -1
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@@ -685,7 +685,7 @@ add_definitions(-DZONE)
if(EQEMU_BUILD_LUA) if(EQEMU_BUILD_LUA)
target_compile_definitions(lua_zone PUBLIC LUA_EQEMU) target_compile_definitions(lua_zone PUBLIC LUA_EQEMU)
target_link_libraries(lua_zone PUBLIC luabind Boost::dynamic_bitset Boost::tuple Boost::foreach common) target_link_libraries(lua_zone PUBLIC luabind ${EQEMU_BOOST_HEADER_TARGET} common)
if (EQEMU_BUILD_STATIC AND LUA_LIBRARY) if (EQEMU_BUILD_STATIC AND LUA_LIBRARY)
target_link_libraries(zone PRIVATE ${LUA_LIBRARY}) target_link_libraries(zone PRIVATE ${LUA_LIBRARY})
endif() endif()
+29
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@@ -20,6 +20,7 @@ void RunTest(const std::string& test_name, int expected, int actual);
struct HandinEntry { struct HandinEntry {
std::string item_id = "0"; std::string item_id = "0";
uint32 count = 0; uint32 count = 0;
int task_delivered_count = 0;
const EQ::ItemInstance *item = nullptr; const EQ::ItemInstance *item = nullptr;
bool is_multiquest_item = false; // state bool is_multiquest_item = false; // state
}; };
@@ -407,6 +408,32 @@ void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::stri
}, },
.handin_check_result = true, .handin_check_result = true,
}, },
TestCase{
.description = "Test task-delivered non-stack item is not returned",
.hand_in = {
.items = {
HandinEntry{.item_id = "1001", .count = 1, .task_delivered_count = 1},
},
},
.required = {},
.returned = {},
.handin_check_result = false,
},
TestCase{
.description = "Test task-delivered stack only returns undelivered charges",
.hand_in = {
.items = {
HandinEntry{.item_id = "13005", .count = 20, .task_delivered_count = 10},
},
},
.required = {},
.returned = {
.items = {
HandinEntry{.item_id = "13005", .count = 10},
},
},
.handin_check_result = false,
},
TestCase{ TestCase{
.description = "Test handing in Soulfire that has 5 charges and have it count as 1 item", .description = "Test handing in Soulfire that has 5 charges and have it count as 1 item",
.hand_in = { .hand_in = {
@@ -455,6 +482,8 @@ void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::stri
inst->SetCharges(inst->GetItem()->MaxCharges); inst->SetCharges(inst->GetItem()->MaxCharges);
} }
inst->SetTaskDeliveredCount(hand_in.task_delivered_count);
hand_ins[hand_in.item_id] = inst->GetCharges(); hand_ins[hand_in.item_id] = inst->GetCharges();
items.push_back(inst); items.push_back(inst);
} }
+43 -7
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@@ -4630,7 +4630,7 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
} }
} }
auto returned = m_hand_in; auto returned = Handin{};
// check if any money was handed in // check if any money was handed in
if (m_hand_in.original_money.platinum > 0 || if (m_hand_in.original_money.platinum > 0 ||
@@ -4669,26 +4669,61 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
m_hand_in.items.end(), m_hand_in.items.end(),
[&](HandinEntry &i) { [&](HandinEntry &i) {
if (i.item && i.item->GetItem() && !i.is_multiquest_item && !returned_items_already) { if (i.item && i.item->GetItem() && !i.is_multiquest_item && !returned_items_already) {
const uint32 task_delivered_count = std::min<uint32>(
i.count,
std::max(i.item->GetTaskDeliveredCount(), 0)
);
const uint32 return_count = i.count - task_delivered_count;
if (task_delivered_count > 0) {
LogNpcHandin(
"Task delivery consumed item [{}] ({}) count [{}], remaining return count [{}]",
i.item->GetItem()->Name,
i.item_id,
task_delivered_count,
return_count
);
}
if (return_count == 0) {
return true; // Task delivery already consumed this hand-in item
}
const uint16 charges_to_return = i.item->IsStackable() ?
static_cast<uint16>(return_count) :
std::max(static_cast<uint16>(i.item->GetCharges()), static_cast<uint16>(1));
return_items.emplace_back( return_items.emplace_back(
PlayerEvent::HandinEntry{ PlayerEvent::HandinEntry{
.item_id = i.item->GetID(), .item_id = i.item->GetID(),
.item_name = i.item->GetItem()->Name, .item_name = i.item->GetItem()->Name,
.augment_ids = i.item->GetAugmentIDs(), .augment_ids = i.item->GetAugmentIDs(),
.augment_names = i.item->GetAugmentNames(), .augment_names = i.item->GetAugmentNames(),
.charges = std::max(static_cast<uint16>(i.item->GetCharges()), static_cast<uint16>(1)) .charges = charges_to_return
} }
); );
// If the item is stackable and the new charges don't match the original count returned.items.emplace_back(
// set the charges to the original count HandinEntry{
if (i.item->IsStackable() && i.item->GetCharges() != i.count) { .item_id = i.item_id,
i.item->SetCharges(i.count); .count = return_count,
.item = i.item,
.is_multiquest_item = i.is_multiquest_item
}
);
// Return only the remaining portion that was not consumed by either
// quest hand-ins or task delivery updates.
if (i.item->IsStackable() && i.item->GetCharges() != charges_to_return) {
i.item->SetCharges(charges_to_return);
} }
i.item->SetTaskDeliveredCount(0);
c->PushItemOnCursor(*i.item, true); c->PushItemOnCursor(*i.item, true);
LogNpcHandin( LogNpcHandin(
"Hand-in failed, returning item [{}] i.is_multiquest_item [{}]", "Hand-in failed, returning item [{}] count [{}] i.is_multiquest_item [{}]",
i.item->GetItem()->Name, i.item->GetItem()->Name,
return_count,
i.is_multiquest_item i.is_multiquest_item
); );
@@ -4737,6 +4772,7 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
return_money.silver = m_hand_in.money.silver; return_money.silver = m_hand_in.money.silver;
return_money.gold = m_hand_in.money.gold; return_money.gold = m_hand_in.money.gold;
return_money.platinum = m_hand_in.money.platinum; return_money.platinum = m_hand_in.money.platinum;
returned.money = m_hand_in.money;
// if multi-quest and we returned money, reset the hand-in bucket // if multi-quest and we returned money, reset the hand-in bucket
if (IsMultiQuestEnabled()) { if (IsMultiQuestEnabled()) {
+2 -3
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@@ -679,9 +679,8 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
} }
} }
// Transfer item to client // Transfer item to client using the normal cursor update path.
sender->PutItemInInventory(EQ::invslot::slotCursor, *m_inst, false); sender->PutItemInInventory(EQ::invslot::slotCursor, *m_inst, true);
sender->SendItemPacket(EQ::invslot::slotCursor, m_inst, ItemPacketTrade);
sender->CheckItemDiscoverability(m_inst->GetID()); sender->CheckItemDiscoverability(m_inst->GetID());
+10
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@@ -354,6 +354,16 @@ bool Zone::LoadGroundSpawns() {
const uint32 max_allowed = g.spawn[slot_id].max_allowed; const uint32 max_allowed = g.spawn[slot_id].max_allowed;
if (inst) { if (inst) {
const auto* item = inst->GetItem();
if (
item &&
!inst->IsStackable() &&
inst->GetCharges() == 0 &&
item->MaxCharges > 0
) {
inst->SetCharges(item->MaxCharges);
}
for (uint32 i = 0; i < max_allowed; i++) { for (uint32 i = 0; i < max_allowed; i++) {
auto object = new Object( auto object = new Object(
inst, inst,