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Update worlddb.cpp
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@ -905,7 +905,7 @@ bool WorldDatabase::GetCharSelInventory(
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inst->SetOrnamentIcon(e.ornament_icon);
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inst->SetOrnamentationIDFile(e.ornament_idfile);
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inst->SetOrnamentHeroModel(e.ornament_hero_model);
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} else {
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} else if (item->HerosForgeModel > 0) {
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inst->SetOrnamentHeroModel(item->HerosForgeModel);
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}
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