Fixed crippling blow issues with berserker frenzy

Also added two rules to control when to enter/exit berserker frenzy
This commit is contained in:
Michael Cook
2013-12-11 01:49:51 -05:00
parent cd2825288d
commit 76ec6e4da2
6 changed files with 24 additions and 24 deletions
+1
View File
@@ -126,6 +126,7 @@ public:
void ApplyMeleeDamageBonus(uint16 skill, int32 &damage);
virtual void MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttackOptions *opts = nullptr);
bool CombatRange(Mob* other);
virtual inline bool IsBerserk() { return false; } // only clients
//Appearance
void SendLevelAppearance();