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Fixed crippling blow issues with berserker frenzy
Also added two rules to control when to enter/exit berserker frenzy
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@@ -126,6 +126,7 @@ public:
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void ApplyMeleeDamageBonus(uint16 skill, int32 &damage);
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virtual void MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttackOptions *opts = nullptr);
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bool CombatRange(Mob* other);
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virtual inline bool IsBerserk() { return false; } // only clients
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//Appearance
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void SendLevelAppearance();
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