Fixed crippling blow issues with berserker frenzy

Also added two rules to control when to enter/exit berserker frenzy
This commit is contained in:
Michael Cook
2013-12-11 01:49:51 -05:00
parent cd2825288d
commit 76ec6e4da2
6 changed files with 24 additions and 24 deletions
+1
View File
@@ -220,6 +220,7 @@ public:
virtual bool HasGroup() { return (GetGroup() ? true : false); }
virtual Raid* GetRaid() { return entity_list.GetRaidByClient(this); }
virtual Group* GetGroup() { return entity_list.GetGroupByClient(this); }
virtual inline bool IsBerserk() { return berserk; }
void AI_Init();
void AI_Start(uint32 iMoveDelay = 0);