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More lua work - more mob implementation
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@@ -6,6 +6,10 @@
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#include "lua_client.h"
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#include "lua_npc.h"
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bool Lua_Entity::NullPtr() {
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return d_ == nullptr;
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}
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bool Lua_Entity::IsClient() {
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Entity *ent = reinterpret_cast<Entity*>(d_);
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return ent->IsClient();
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