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[Bug Fix] Disable Hide/Improved Hide on Trap damage (#3791)
# Notes - Further fixes an issue where traps don't drop hide/invisible.
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@ -6287,6 +6287,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Trap) {
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if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Trap) {
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BreakInvisibleSpells();
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BreakInvisibleSpells();
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CancelSneakHide();
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}
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}
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}
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}
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