From 75a627a3a2aab5433be3ab4dd5d7acf066a9499c Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Mon, 18 Dec 2023 22:24:03 -0500 Subject: [PATCH] [Bug Fix] Disable Hide/Improved Hide on Trap damage (#3791) # Notes - Further fixes an issue where traps don't drop hide/invisible. --- zone/client_packet.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index 7cd70880c..0b13dfbb1 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -6287,6 +6287,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app) if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Trap) { BreakInvisibleSpells(); + CancelSneakHide(); } }