[Bug Fix] Disable Hide/Improved Hide on Trap damage (#3791)

# Notes
- Further fixes an issue where traps don't drop hide/invisible.
This commit is contained in:
Alex King
2023-12-18 22:24:03 -05:00
committed by GitHub
parent 0194aedc92
commit 75a627a3a2
+1
View File
@@ -6287,6 +6287,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Trap) {
BreakInvisibleSpells();
CancelSneakHide();
}
}