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Fix for crashes related to #repop force and not clearing quest timers, resulting in a zone crash. Quest timers are now cleared on zone repop.
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@ -1564,6 +1564,8 @@ void Zone::Repop(uint32 delay) {
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iterator.RemoveCurrent();
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}
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quest_manager.ClearAllTimers();
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if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay))
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LogFile->write(EQEMuLog::Debug, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
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