[Commands] Cleanup #reloadlevelmods Command. (#2122)

* [Commands] Cleanup #reloadlevelmods Command.
- Cleanup messages and logic.
- Make the reloading of modifiers global instead of zone-specific.

* Remove unnecessary message.

* Update worldserver.cpp

* Update worldserver.cpp

* Update worldserver.cpp
This commit is contained in:
Kinglykrab
2022-05-06 22:31:17 -04:00
committed by GitHub
parent e26eba8e03
commit 7549fbbeea
5 changed files with 44 additions and 9 deletions
+29
View File
@@ -2073,6 +2073,35 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
break;
}
case ServerOP_ReloadLevelEXPMods: {
if (zone) {
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::GMAdmin,
Chat::Yellow,
fmt::format(
"Level based experience modifiers reloaded for {}{}.",
fmt::format(
"{} ({})",
zone->GetLongName(),
zone->GetZoneID()
),
(
zone->GetInstanceID() ?
fmt::format(
" (Instance ID {})",
zone->GetInstanceID()
) :
""
)
).c_str()
);
zone->LoadLevelEXPMods();
}
break;
}
case ServerOP_ReloadAAData: {
if (zone) {
worldserver.SendEmoteMessage(