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Converted all the EQStreams into EQStreamInterfaces, dear god help us.
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@@ -207,7 +207,7 @@ struct ClientReward
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class ClientFactory {
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public:
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Client *MakeClient(std::shared_ptr<EQStream> ieqs);
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Client *MakeClient(std::shared_ptr<EQStreamInterface> ieqs);
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};
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class Client : public Mob
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@@ -425,7 +425,7 @@ int main(int argc, char** argv) {
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Timer quest_timers(100);
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UpdateWindowTitle();
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bool worldwasconnected = worldserver.Connected();
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std::shared_ptr<EQStream> eqss;
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std::shared_ptr<EQStreamInterface> eqss;
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EQStreamInterface *eqsi;
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uint8 IDLEZONEUPDATE = 200;
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uint8 ZONEUPDATE = 10;
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