Converted all the EQStreams into EQStreamInterfaces, dear god help us.

This commit is contained in:
KimLS
2016-09-24 22:43:29 -07:00
parent 4cb7d9a352
commit 751e61d6e5
24 changed files with 77 additions and 59 deletions
+1 -1
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@@ -207,7 +207,7 @@ struct ClientReward
class ClientFactory {
public:
Client *MakeClient(std::shared_ptr<EQStream> ieqs);
Client *MakeClient(std::shared_ptr<EQStreamInterface> ieqs);
};
class Client : public Mob
+1 -1
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@@ -425,7 +425,7 @@ int main(int argc, char** argv) {
Timer quest_timers(100);
UpdateWindowTitle();
bool worldwasconnected = worldserver.Connected();
std::shared_ptr<EQStream> eqss;
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
uint8 IDLEZONEUPDATE = 200;
uint8 ZONEUPDATE = 10;