Converted all the EQStreams into EQStreamInterfaces, dear god help us.

This commit is contained in:
KimLS
2016-09-24 22:43:29 -07:00
parent 4cb7d9a352
commit 751e61d6e5
24 changed files with 77 additions and 59 deletions
+1 -1
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@@ -87,7 +87,7 @@ namespace RoF
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
+1 -1
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@@ -87,7 +87,7 @@ namespace RoF2
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
+1 -1
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@@ -83,7 +83,7 @@ namespace SoD
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
+1 -1
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@@ -83,7 +83,7 @@ namespace SoF
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
+1 -1
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@@ -17,5 +17,5 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define E(x) static void Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req);
#define E(x) static void Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
#define D(x) static void Decode_##x(EQApplicationPacket *p);
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@@ -17,7 +17,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define ENCODE(x) void Strategy::Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req)
#define ENCODE(x) void Strategy::Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req)
#define DECODE(x) void Strategy::Decode_##x(EQApplicationPacket *__packet)
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
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@@ -82,7 +82,7 @@ namespace Titanium
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
+1 -1
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@@ -83,7 +83,7 @@ namespace UF
//ok, now we have what we need to register.
EQStream::Signature signature;
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.