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Converted all the EQStreams into EQStreamInterfaces, dear god help us.
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@@ -15,11 +15,25 @@ typedef enum {
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} EQStreamState;
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class EQApplicationPacket;
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class OpcodeManager;
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class EQStreamInterface {
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public:
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virtual ~EQStreamInterface() {}
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class Signature {
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public:
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//this object could get more complicated if needed...
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uint16 ignore_eq_opcode; //0=dont ignore
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uint16 first_eq_opcode;
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uint32 first_length; //0=dont check length
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};
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typedef enum {
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MatchNotReady,
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MatchSuccessful,
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MatchFailed
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} MatchState;
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virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
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virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
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virtual EQApplicationPacket *PopPacket() = 0;
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@@ -30,6 +44,10 @@ public:
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virtual uint16 GetRemotePort() const = 0;
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virtual bool CheckState(EQStreamState state) = 0;
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virtual std::string Describe() const = 0;
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virtual void SetActive(bool val) { }
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virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
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virtual EQStreamState GetState() = 0;
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virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
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virtual const uint32 GetBytesSent() const { return 0; }
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virtual const uint32 GetBytesRecieved() const { return 0; }
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