A few more ops; some need server support still.

Reorder encodes to be alphabetical for better maintanability.
This commit is contained in:
KimLS
2024-12-27 23:22:33 -08:00
parent 91bd9ccf26
commit 745eeb6eae
3 changed files with 1619 additions and 1618 deletions
+1566 -1566
View File
File diff suppressed because it is too large Load Diff
+45 -44
View File
@@ -1,55 +1,56 @@
//list of packets we need to encode on the way out:
E(OP_LogServer)
E(OP_SendMembership)
E(OP_SendMembershipDetails)
E(OP_SendMaxCharacters)
E(OP_SendCharInfo)
E(OP_ExpansionInfo)
E(OP_SpawnAppearance)
E(OP_PlayerProfile)
E(OP_ZoneEntry)
E(OP_ZoneSpawns)
E(OP_CharInventory)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_SpawnDoor)
E(OP_GroundSpawn)
E(OP_SendZonepoints)
E(OP_RequestClientZoneChange)
E(OP_ZoneChange)
E(OP_ClientUpdate)
E(OP_WearChange)
E(OP_ChannelMessage)
E(OP_SpecialMesg)
E(OP_DeleteSpawn)
E(OP_FormattedMessage)
E(OP_Consider)
E(OP_HPUpdate)
E(OP_Damage)
E(OP_Animation)
E(OP_Death)
E(OP_MoveItem)
E(OP_ExpUpdate)
E(OP_SendAATable)
E(OP_ItemPacket)
E(OP_ShopRequest)
E(OP_BeginCast)
E(OP_BuffCreate)
E(OP_Buff)
E(OP_ManaChange)
E(OP_Action)
E(OP_MobHealth)
E(OP_Animation)
E(OP_BeginCast)
E(OP_BlockedBuffs)
E(OP_Buff)
E(OP_BuffCreate)
E(OP_ChannelMessage)
E(OP_CharInventory)
E(OP_ClientUpdate)
E(OP_Consider)
E(OP_Damage)
E(OP_Death)
E(OP_DeleteSpawn)
E(OP_ExpansionInfo)
E(OP_ExpUpdate)
E(OP_FormattedMessage)
E(OP_GMTraining)
E(OP_GMTrainSkillConfirm)
E(OP_SkillUpdate)
E(OP_RespondAA)
E(OP_BlockedBuffs)
E(OP_RemoveBlockedBuffs)
E(OP_ZonePlayerToBind)
E(OP_GroundSpawn)
E(OP_HPUpdate)
E(OP_Illusion)
E(OP_ItemPacket)
E(OP_LogServer)
E(OP_ManaChange)
E(OP_MobHealth)
E(OP_MoneyOnCorpse)
E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_PlayerProfile)
E(OP_RemoveBlockedBuffs)
E(OP_RespondAA)
E(OP_RequestClientZoneChange)
E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_SendMaxCharacters)
E(OP_SendMembership)
E(OP_SendMembershipDetails)
E(OP_SendZonepoints)
E(OP_ShopRequest)
E(OP_SkillUpdate)
E(OP_SpecialMesg)
E(OP_SpawnAppearance)
E(OP_SpawnDoor)
E(OP_WearChange)
E(OP_ZoneChange)
E(OP_ZoneEntry)
E(OP_ZonePlayerToBind)
E(OP_ZoneSpawns)
//list of packets we need to decode on the way in:
D(OP_EnterWorld)
D(OP_ZoneEntry)