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A few more ops; some need server support still.
Reorder encodes to be alphabetical for better maintanability.
This commit is contained in:
+1566
-1566
File diff suppressed because it is too large
Load Diff
@@ -1,55 +1,56 @@
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//list of packets we need to encode on the way out:
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E(OP_LogServer)
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E(OP_SendMembership)
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E(OP_SendMembershipDetails)
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E(OP_SendMaxCharacters)
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E(OP_SendCharInfo)
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E(OP_ExpansionInfo)
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E(OP_SpawnAppearance)
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E(OP_PlayerProfile)
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E(OP_ZoneEntry)
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E(OP_ZoneSpawns)
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E(OP_CharInventory)
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E(OP_NewSpawn)
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E(OP_NewZone)
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E(OP_SpawnDoor)
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E(OP_GroundSpawn)
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E(OP_SendZonepoints)
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E(OP_RequestClientZoneChange)
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E(OP_ZoneChange)
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E(OP_ClientUpdate)
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E(OP_WearChange)
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E(OP_ChannelMessage)
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E(OP_SpecialMesg)
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E(OP_DeleteSpawn)
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E(OP_FormattedMessage)
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E(OP_Consider)
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E(OP_HPUpdate)
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E(OP_Damage)
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E(OP_Animation)
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E(OP_Death)
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E(OP_MoveItem)
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E(OP_ExpUpdate)
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E(OP_SendAATable)
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E(OP_ItemPacket)
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E(OP_ShopRequest)
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E(OP_BeginCast)
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E(OP_BuffCreate)
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E(OP_Buff)
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E(OP_ManaChange)
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E(OP_Action)
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E(OP_MobHealth)
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E(OP_Animation)
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E(OP_BeginCast)
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E(OP_BlockedBuffs)
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E(OP_Buff)
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E(OP_BuffCreate)
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E(OP_ChannelMessage)
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E(OP_CharInventory)
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E(OP_ClientUpdate)
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E(OP_Consider)
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E(OP_Damage)
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E(OP_Death)
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E(OP_DeleteSpawn)
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E(OP_ExpansionInfo)
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E(OP_ExpUpdate)
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E(OP_FormattedMessage)
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E(OP_GMTraining)
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E(OP_GMTrainSkillConfirm)
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E(OP_SkillUpdate)
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E(OP_RespondAA)
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E(OP_BlockedBuffs)
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E(OP_RemoveBlockedBuffs)
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E(OP_ZonePlayerToBind)
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E(OP_GroundSpawn)
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E(OP_HPUpdate)
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E(OP_Illusion)
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E(OP_ItemPacket)
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E(OP_LogServer)
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E(OP_ManaChange)
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E(OP_MobHealth)
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E(OP_MoneyOnCorpse)
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E(OP_MoveItem)
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E(OP_NewSpawn)
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E(OP_NewZone)
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E(OP_OnLevelMessage)
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E(OP_PlayerProfile)
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E(OP_RemoveBlockedBuffs)
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E(OP_RespondAA)
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E(OP_RequestClientZoneChange)
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E(OP_SendAATable)
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E(OP_SendCharInfo)
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E(OP_SendMaxCharacters)
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E(OP_SendMembership)
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E(OP_SendMembershipDetails)
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E(OP_SendZonepoints)
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E(OP_ShopRequest)
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E(OP_SkillUpdate)
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E(OP_SpecialMesg)
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E(OP_SpawnAppearance)
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E(OP_SpawnDoor)
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E(OP_WearChange)
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E(OP_ZoneChange)
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E(OP_ZoneEntry)
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E(OP_ZonePlayerToBind)
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E(OP_ZoneSpawns)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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D(OP_ZoneEntry)
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