[Character] Record character stats to character_stats_record table (#3522)

* [Character] Record character stats to

* Record stats on disconnect as well

* Record later in connect process

* Move enter zone code path so we're after bonuses

* Ok this spot for real

* Adjust recording

* Update client_packet.cpp

* Timestamps

* Update database_update_manifest.cpp

* Update client_packet.cpp

* Fix stat bonuses
This commit is contained in:
Chris Miles
2023-08-05 12:55:59 -05:00
committed by GitHub
parent e24d82f0fe
commit 714b474d2c
10 changed files with 1294 additions and 1 deletions
+91
View File
@@ -62,6 +62,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/account_repository.h"
#include "../common/events/player_event_logs.h"
#include "../common/repositories/character_stats_record_repository.h"
extern QueryServ* QServ;
extern Zone* zone;
@@ -915,6 +916,8 @@ void Client::CompleteConnect()
heroforge_wearchange_timer.Start(250);
RecordStats();
// enforce some rules..
if (!CanEnterZone()) {
LogInfo("Kicking character [{}] from zone, not allowed here (missing requirements)", GetCleanName());
@@ -16392,3 +16395,91 @@ void Client::Handle_OP_RaidClearNPCMarks(const EQApplicationPacket* app)
r->RaidClearNPCMarks(this);
}
}
void Client::RecordStats()
{
auto r = CharacterStatsRecordRepository::FindOne(
database,
CharacterID()
);
r.status = Admin();
r.name = GetCleanName();
r.aa_points = GetAAPoints() + GetSpentAA();
r.level = GetLevel();
r.class_ = GetBaseClass();
r.race = GetBaseRace();
r.hp = GetMaxHP() - GetSpellBonuses().HP;
r.mana = GetMaxMana() - GetSpellBonuses().Mana;
r.endurance = GetMaxEndurance() - GetSpellBonuses().Endurance;
r.ac = GetDisplayAC() - GetSpellBonuses().AC;
r.strength = GetSTR() - GetSpellBonuses().STR;
r.stamina = GetSTA() - GetSpellBonuses().STA;
r.dexterity = GetDEX() - GetSpellBonuses().DEX;
r.agility = GetAGI() - GetSpellBonuses().AGI;
r.intelligence = GetINT() - GetSpellBonuses().INT;
r.wisdom = GetWIS() - GetSpellBonuses().WIS;
r.charisma = GetCHA() - GetSpellBonuses().CHA;
r.magic_resist = GetMR() - GetSpellBonuses().MR;
r.fire_resist = GetFR() - GetSpellBonuses().FR;
r.cold_resist = GetCR() - GetSpellBonuses().CR;
r.poison_resist = GetPR() - GetSpellBonuses().PR;
r.disease_resist = GetDR() - GetSpellBonuses().DR;
r.corruption_resist = GetCorrup() - GetSpellBonuses().Corrup;
r.heroic_strength = GetHeroicSTR() - GetSpellBonuses().HeroicSTR;
r.heroic_stamina = GetHeroicSTA() - GetSpellBonuses().HeroicSTA;
r.heroic_dexterity = GetHeroicDEX() - GetSpellBonuses().HeroicDEX;
r.heroic_agility = GetHeroicAGI() - GetSpellBonuses().HeroicAGI;
r.heroic_intelligence = GetHeroicINT() - GetSpellBonuses().HeroicINT;
r.heroic_wisdom = GetHeroicWIS() - GetSpellBonuses().HeroicWIS;
r.heroic_charisma = GetHeroicCHA() - GetSpellBonuses().HeroicCHA;
r.heroic_magic_resist = GetHeroicMR() - GetSpellBonuses().HeroicMR;
r.heroic_fire_resist = GetHeroicFR() - GetSpellBonuses().HeroicFR;
r.heroic_cold_resist = GetHeroicCR() - GetSpellBonuses().HeroicCR;
r.heroic_poison_resist = GetHeroicPR() - GetSpellBonuses().HeroicPR;
r.heroic_disease_resist = GetHeroicDR() - GetSpellBonuses().HeroicDR;
r.heroic_corruption_resist = GetHeroicCorrup() - GetSpellBonuses().HeroicCorrup;
r.haste = GetHaste();
r.accuracy = GetAccuracy() - GetSpellBonuses().Accuracy[EQ::skills::HIGHEST_SKILL + 1];
r.attack = GetTotalATK() - GetSpellBonuses().ATK;
r.avoidance = GetAvoidance() - GetSpellBonuses().AvoidMeleeChance;
r.clairvoyance = GetClair() - GetSpellBonuses().Clairvoyance;
r.combat_effects = GetCombatEffects() - GetSpellBonuses().ProcChance;
r.damage_shield_mitigation = GetDSMit() - GetSpellBonuses().DSMitigation;
r.damage_shield = GetDS() - GetSpellBonuses().DamageShield;
r.dot_shielding = GetDoTShield() - GetSpellBonuses().DoTShielding;
r.hp_regen = GetHPRegen() - GetSpellBonuses().HPRegen;
r.mana_regen = GetManaRegen() - GetSpellBonuses().ManaRegen;
r.endurance_regen = GetEnduranceRegen() - GetSpellBonuses().EnduranceRegen;
r.shielding = GetShielding() - GetSpellBonuses().MeleeMitigation;
r.spell_damage = GetSpellDmg() - GetSpellBonuses().SpellDmg;
r.spell_shielding = GetSpellShield() - GetSpellBonuses().SpellShield;
r.strikethrough = GetStrikeThrough() - GetSpellBonuses().StrikeThrough;
r.stun_resist = GetStunResist() - GetSpellBonuses().StunResist;
r.backstab = 0;
r.wind = GetWindMod();
r.brass = GetBrassMod();
r.string = GetStringMod();
r.percussion = GetPercMod();
r.singing = GetSingMod();
r.baking = GetSkill(EQ::skills::SkillType::SkillBaking);
r.alchemy = GetSkill(EQ::skills::SkillType::SkillAlchemy);
r.jewelry = GetSkill(EQ::skills::SkillType::SkillJewelryMaking);
r.tailoring = GetSkill(EQ::skills::SkillType::SkillTailoring);
r.blacksmithing = GetSkill(EQ::skills::SkillType::SkillBlacksmithing);
r.fletching = GetSkill(EQ::skills::SkillType::SkillFletching);
r.brewing = GetSkill(EQ::skills::SkillType::SkillBrewing);
r.fishing = GetSkill(EQ::skills::SkillType::SkillFishing);
r.pottery = GetSkill(EQ::skills::SkillType::SkillPottery);
r.alcohol = GetSkill(EQ::skills::SkillType::SkillAlcoholTolerance);
r.tinkering = GetSkill(EQ::skills::SkillType::SkillTinkering);
r.updated_at = std::time(nullptr);
if (r.character_id > 0) {
CharacterStatsRecordRepository::UpdateOne(database, r);
} else {
r.character_id = CharacterID();
r.created_at = std::time(nullptr);
CharacterStatsRecordRepository::InsertOne(database, r);
}
}