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[Character] Record character stats to character_stats_record table (#3522)
* [Character] Record character stats to * Record stats on disconnect as well * Record later in connect process * Move enter zone code path so we're after bonuses * Ok this spot for real * Adjust recording * Update client_packet.cpp * Timestamps * Update database_update_manifest.cpp * Update client_packet.cpp * Fix stat bonuses
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@@ -4845,6 +4845,93 @@ UPDATE data_buckets SET bot_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '-', 2
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ADD COLUMN `marked_npc_3_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_zone_id`;
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)"
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},
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ManifestEntry{
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.version = 9235,
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.description = "2023_07_31_character_stats_record.sql",
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.check = "SHOW TABLES LIKE 'character_stats_record'",
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.condition = "empty",
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.match = "",
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.sql = R"(
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CREATE TABLE `character_stats_record` (
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`character_id` int NULL,
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`name` varchar(100) NULL,
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`status` int NULL DEFAULT 0,
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`level` int NULL DEFAULT 0,
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`class` int NULL DEFAULT 0,
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`race` int NULL DEFAULT 0,
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`aa_points` int NULL DEFAULT 0,
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`hp` bigint NULL DEFAULT 0,
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`mana` bigint NULL DEFAULT 0,
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`endurance` bigint NULL DEFAULT 0,
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`ac` int NULL DEFAULT 0,
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`strength` int NULL DEFAULT 0,
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`stamina` int NULL DEFAULT 0,
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`dexterity` int NULL DEFAULT 0,
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`agility` int NULL DEFAULT 0,
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`intelligence` int NULL DEFAULT 0,
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`wisdom` int NULL DEFAULT 0,
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`charisma` int NULL DEFAULT 0,
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`magic_resist` int NULL DEFAULT 0,
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`fire_resist` int NULL DEFAULT 0,
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`cold_resist` int NULL DEFAULT 0,
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`poison_resist` int NULL DEFAULT 0,
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`disease_resist` int NULL DEFAULT 0,
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`corruption_resist` int NULL DEFAULT 0,
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`heroic_strength` int NULL DEFAULT 0,
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`heroic_stamina` int NULL DEFAULT 0,
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`heroic_dexterity` int NULL DEFAULT 0,
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`heroic_agility` int NULL DEFAULT 0,
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`heroic_intelligence` int NULL DEFAULT 0,
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`heroic_wisdom` int NULL DEFAULT 0,
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`heroic_charisma` int NULL DEFAULT 0,
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`heroic_magic_resist` int NULL DEFAULT 0,
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`heroic_fire_resist` int NULL DEFAULT 0,
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`heroic_cold_resist` int NULL DEFAULT 0,
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`heroic_poison_resist` int NULL DEFAULT 0,
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`heroic_disease_resist` int NULL DEFAULT 0,
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`heroic_corruption_resist` int NULL DEFAULT 0,
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`haste` int NULL DEFAULT 0,
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`accuracy` int NULL DEFAULT 0,
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`attack` int NULL DEFAULT 0,
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`avoidance` int NULL DEFAULT 0,
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`clairvoyance` int NULL DEFAULT 0,
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`combat_effects` int NULL DEFAULT 0,
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`damage_shield_mitigation` int NULL DEFAULT 0,
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`damage_shield` int NULL DEFAULT 0,
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`dot_shielding` int NULL DEFAULT 0,
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`hp_regen` int NULL DEFAULT 0,
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`mana_regen` int NULL DEFAULT 0,
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`endurance_regen` int NULL DEFAULT 0,
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`shielding` int NULL DEFAULT 0,
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`spell_damage` int NULL DEFAULT 0,
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`spell_shielding` int NULL DEFAULT 0,
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`strikethrough` int NULL DEFAULT 0,
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`stun_resist` int NULL DEFAULT 0,
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`backstab` int NULL DEFAULT 0,
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`wind` int NULL DEFAULT 0,
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`brass` int NULL DEFAULT 0,
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`string` int NULL DEFAULT 0,
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`percussion` int NULL DEFAULT 0,
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`singing` int NULL DEFAULT 0,
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`baking` int NULL DEFAULT 0,
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`alchemy` int NULL DEFAULT 0,
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`tailoring` int NULL DEFAULT 0,
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`blacksmithing` int NULL DEFAULT 0,
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`fletching` int NULL DEFAULT 0,
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`brewing` int NULL DEFAULT 0,
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`jewelry` int NULL DEFAULT 0,
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`pottery` int NULL DEFAULT 0,
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`research` int NULL DEFAULT 0,
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`alcohol` int NULL DEFAULT 0,
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`fishing` int NULL DEFAULT 0,
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`tinkering` int NULL DEFAULT 0,
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`created_at` datetime DEFAULT NULL,
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`updated_at` datetime DEFAULT NULL,
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PRIMARY KEY (`character_id`)
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);
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)"
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},
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// -- template; copy/paste this when you need to create a new entry
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// ManifestEntry{
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@@ -66,6 +66,7 @@ namespace DatabaseSchema {
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{"character_potionbelt", "id"},
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{"character_skills", "id"},
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{"character_spells", "id"},
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{"character_stats_record", "character_id"},
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{"character_task_timers", "character_id"},
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{"character_tasks", "charid"},
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{"character_tribute", "character_id"},
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,50 @@
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#ifndef EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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#define EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_character_stats_record_repository.h"
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class CharacterStatsRecordRepository: public BaseCharacterStatsRecordRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* CharacterStatsRecordRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* CharacterStatsRecordRepository::GetWhereNeverExpires()
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* CharacterStatsRecordRepository::GetWhereXAndY()
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* CharacterStatsRecordRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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};
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#endif //EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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+1
-1
@@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9234
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#define CURRENT_BINARY_DATABASE_VERSION 9235
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
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