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shield ability initial work
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+10
-1
@@ -548,7 +548,9 @@ struct StatBonuses {
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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int32 ShieldDuration; // extends duration of /shield ability
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int32 ExtendedShielding; // extends range of /shield ability
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int8 Packrat; // weight reduction for items, 1 point = 10%
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uint8 BuffSlotIncrease; // Increases number of available buff slots
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uint32 DelayDeath; // how far below 0 hp you can go
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int8 BaseMovementSpeed; // Adjust base run speed, does not stack with other movement bonuses.
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@@ -678,10 +680,17 @@ typedef struct
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} tProc;
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struct Shielders_Struct {
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uint32 shielder_id;
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uint16 shielder_bonus;
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};
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struct ShieldAbility_Struct{
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uint32 shield_target_id;
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uint32 shielder_id;
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};
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typedef struct
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{
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uint16 increment;
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