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[Spells] SPIndex fix for wrong const in variable (#1487)
* SPIndex fix for mislabeled spell SPIndex fix for mislabeled spell All other SPIndex variables were checked again without any additional errors found. * spdat h merge fix
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@ -844,16 +844,11 @@ typedef enum {
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#define SE_Ff_Value_Min 479 // implemented, @Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value
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#define SE_Ff_Value_Max 480 // implemented, @Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value
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#define SE_Fc_Cast_Spell_On_Land 481 // implemented, @Fc, On Target, cast spell if hit by spell, base: chance pct, limit: spellid
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#define SE_Skill_Base_Damage_Mod 482 // implemented, @OffBonus, modify base melee damage by percent, base: pct, limit: skill(-1=ALL), max: none
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // implemented, @Fc, On Target, spell damage taken mod pct, base: min pct, limit: max pct
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#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // implemented, @Fc, On Target, damage taken flat amt, base: amt
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#define SE_Ff_CasterClass 485 // implemented, @Ff, Caster of spell on target with a focus effect that is checked by incoming spells must be specified class(es). base1: class(es), Note: Set multiple classes same as would for items
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#define SE_Ff_Same_Caster 486 // implemented, @Ff, Caster of spell on target with a focus effect that is checked by incoming spells, base1: 0=Must be different caster 1=Must be same caster
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#define SE_Fc_Cast_Spell_On_Land 481 // Implemented - [FOCUS] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
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#define SE_Skill_Base_Damage_Mod 482 // implemented, @OffBonus, modify base melee damage by percent, base: pct, limit: skill(-1=ALL), max: none
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - [FOCUS] modifies incoming spell damage by percent
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#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - [FOCUS] modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
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#define SE_Ff_CasterClass 485 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.
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#define SE_Ff_Same_Caster 486 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
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//#define SE_Extend_Tradeskill_Cap 487 //
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//#define SE_Defender_Melee_Force_Pct_PC 488 //
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//#define SE_Worn_Endurance_Regen_Cap 489 //
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@ -3193,7 +3193,7 @@ int32 Mob::ReduceDamage(int32 damage)
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if (damage < 1)
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return DMG_RUNE;
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if (spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && spellbonuses.MeleeRune[SBIndex::POSITIONAL_DAMAGE_MOD] >= 0)
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if (spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && spellbonuses.MeleeRune[SBIndex::RUNE_BUFFSLOT] >= 0)
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damage = RuneAbsorb(damage, SE_Rune);
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if (damage < 1)
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@ -3318,10 +3318,10 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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return 0;
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//Regular runes absorb spell damage (except dots) - Confirmed on live.
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if (spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && spellbonuses.MeleeRune[SBIndex::POSITIONAL_DAMAGE_MOD] >= 0)
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if (spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && spellbonuses.MeleeRune[SBIndex::RUNE_BUFFSLOT] >= 0)
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damage = RuneAbsorb(damage, SE_Rune);
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if (spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_AMOUNT] && spellbonuses.AbsorbMagicAtt[SBIndex::POSITIONAL_DAMAGE_MOD] >= 0)
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if (spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_AMOUNT] && spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_BUFFSLOT] >= 0)
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damage = RuneAbsorb(damage, SE_AbsorbMagicAtt);
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if (damage < 1)
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@ -5109,7 +5109,7 @@ int32 Mob::RuneAbsorb(int32 damage, uint16 type)
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uint32 buff_max = GetMaxTotalSlots();
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if (type == SE_Rune) {
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for (uint32 slot = 0; slot < buff_max; slot++) {
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if (slot == spellbonuses.MeleeRune[SBIndex::POSITIONAL_DAMAGE_MOD] && spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && buffs[slot].melee_rune && IsValidSpell(buffs[slot].spellid)) {
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if (slot == spellbonuses.MeleeRune[SBIndex::RUNE_BUFFSLOT] && spellbonuses.MeleeRune[SBIndex::RUNE_AMOUNT] && buffs[slot].melee_rune && IsValidSpell(buffs[slot].spellid)) {
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int melee_rune_left = buffs[slot].melee_rune;
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if (melee_rune_left > damage)
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@ -5133,7 +5133,7 @@ int32 Mob::RuneAbsorb(int32 damage, uint16 type)
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else {
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for (uint32 slot = 0; slot < buff_max; slot++) {
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if (slot == spellbonuses.AbsorbMagicAtt[SBIndex::POSITIONAL_DAMAGE_MOD] && spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_AMOUNT] && buffs[slot].magic_rune && IsValidSpell(buffs[slot].spellid)) {
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if (slot == spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_BUFFSLOT] && spellbonuses.AbsorbMagicAtt[SBIndex::RUNE_AMOUNT] && buffs[slot].magic_rune && IsValidSpell(buffs[slot].spellid)) {
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int magic_rune_left = buffs[slot].magic_rune;
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if (magic_rune_left > damage)
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{
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