shield ability initial work

This commit is contained in:
KayenEQ
2021-08-05 18:08:49 -04:00
parent c69446c460
commit 711e8f62ce
7 changed files with 144 additions and 74 deletions
+2 -2
View File
@@ -592,7 +592,7 @@ typedef enum {
#define SE_ReduceSkillTimer 227 // implemented
#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
#define SE_PersistantCasting 229 // implemented
#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
#define SE_ExtendedShielding 230 // implemented XXXXXXXXX not used as bonus - increase range of /shield ability
#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
@@ -617,7 +617,7 @@ typedef enum {
#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
#define SE_Blank 254 // implemented
#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
#define SE_ShieldDuration 255 // implemented, XXXXXXXXXXXX not implemented as bonus - increases duration of /shield
#define SE_ShroudofStealth 256 // implemented
#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold
#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab