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Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from both spell buffs and items. Rule for enabling spell focus is TRUE by default Rule for enabling item focus is FALSE by default. Consilidated a number of redundant client / mob functions to use the same pathway for calculating effect values.
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@@ -83,8 +83,6 @@ public:
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Corpse* GetGroupMemberCorpse();
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// Merc Spell Casting Methods
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virtual int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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virtual int32 GetActSpellHealing(uint16 spell_id, int32 value, Mob* target = nullptr);
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virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
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virtual int32 GetActSpellCost(uint16 spell_id, int32 cost);
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int8 GetChanceToCastBySpellType(int16 spellType);
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