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Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from both spell buffs and items. Rule for enabling spell focus is TRUE by default Rule for enabling item focus is FALSE by default. Consilidated a number of redundant client / mob functions to use the same pathway for calculating effect values.
This commit is contained in:
-147
@@ -2656,153 +2656,6 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
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return realTotal + realTotal2 + realTotal3;
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}
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int32 Merc::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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if (spells[spell_id].targettype == ST_Self)
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return value;
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bool Critical = false;
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int32 value_BaseEffect = 0;
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value_BaseEffect = value + (value*GetFocusEffect(focusFcBaseEffects, spell_id)/100);
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int chance = RuleI(Spells, BaseCritChance);
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chance += itembonuses.CriticalSpellChance + spellbonuses.CriticalSpellChance + aabonuses.CriticalSpellChance;
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if (chance > 0){
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int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.
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if (zone->random.Roll(chance)) {
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Critical = true;
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ratio += itembonuses.SpellCritDmgIncrease + spellbonuses.SpellCritDmgIncrease + aabonuses.SpellCritDmgIncrease;
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ratio += itembonuses.SpellCritDmgIncNoStack + spellbonuses.SpellCritDmgIncNoStack + aabonuses.SpellCritDmgIncNoStack;
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}
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else if (GetClass() == CASTERDPS && (GetLevel() >= RuleI(Spells, WizCritLevel)) && (zone->random.Roll(RuleI(Spells, WizCritChance)))) {
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ratio = zone->random.Int(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio.
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Critical = true;
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}
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ratio += RuleI(Spells, WizCritRatio); //Default is zero
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if (Critical){
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value = value_BaseEffect*ratio/100;
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value += value_BaseEffect*GetFocusEffect(focusImprovedDamage, spell_id)/100;
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value += int(value_BaseEffect*GetFocusEffect(focusFcDamagePctCrit, spell_id)/100)*ratio/100;
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if (target) {
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value += int(value_BaseEffect*target->GetVulnerability(this, spell_id, 0)/100)*ratio/100;
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value -= target->GetFcDamageAmtIncoming(this, spell_id);
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}
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value -= GetFocusEffect(focusFcDamageAmtCrit, spell_id)*ratio/100;
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value -= GetFocusEffect(focusFcDamageAmt, spell_id);
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if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
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value -= GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value)*ratio/100;
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value = (value * GetSpellScale() / 100);
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entity_list.MessageClose_StringID(this, false, 100, MT_SpellCrits,
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OTHER_CRIT_BLAST, GetName(), itoa(-value));
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return value;
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}
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}
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value = value_BaseEffect;
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value += value_BaseEffect*GetFocusEffect(focusImprovedDamage, spell_id)/100;
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value += value_BaseEffect*GetFocusEffect(focusFcDamagePctCrit, spell_id)/100;
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if (target) {
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value += value_BaseEffect*target->GetVulnerability(this, spell_id, 0)/100;
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value -= target->GetFcDamageAmtIncoming(this, spell_id);
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}
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value -= GetFocusEffect(focusFcDamageAmtCrit, spell_id);
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value -= GetFocusEffect(focusFcDamageAmt, spell_id);
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if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
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value -= GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value);
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value = (value * GetSpellScale() / 100);
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return value;
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}
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int32 Merc::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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if (target == nullptr)
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target = this;
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int32 value_BaseEffect = 0;
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int16 chance = 0;
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int8 modifier = 1;
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bool Critical = false;
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value_BaseEffect = value + (value*GetFocusEffect(focusFcBaseEffects, spell_id)/100);
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value = value_BaseEffect;
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value += int(value_BaseEffect*GetFocusEffect(focusImprovedHeal, spell_id)/100);
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// Instant Heals
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if(spells[spell_id].buffduration < 1) {
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chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
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chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
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if (spellbonuses.CriticalHealDecay)
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chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
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if(chance && zone->random.Roll(chance)) {
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Critical = true;
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modifier = 2; //At present time no critical heal amount modifier SPA exists.
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}
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value *= modifier;
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value += GetFocusEffect(focusFcHealAmtCrit, spell_id) * modifier;
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value += GetFocusEffect(focusFcHealAmt, spell_id);
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value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
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if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
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value += GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value) * modifier;
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value += value*target->GetHealRate(spell_id, this)/100;
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if (Critical)
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entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s performs an exceptional heal! (%d)", GetName(), value);
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return value;
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}
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//Heal over time spells. [Heal Rate and Additional Healing effects do not increase this value]
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else {
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chance = itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime;
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chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
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if (spellbonuses.CriticalRegenDecay)
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chance += GetDecayEffectValue(spell_id, SE_CriticalRegenDecay);
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if(chance && zone->random.Roll(chance))
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return (value * 2);
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}
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return value;
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}
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int32 Merc::GetActSpellCost(uint16 spell_id, int32 cost)
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{
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// Formula = Unknown exact, based off a random percent chance up to mana cost(after focuses) of the cast spell
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