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[Quest API] Add EVENT_CONSIDER to Perl and Lua. (#1531)
* [Quest API] Add EVENT_CONSIDER to Perl and Lua. - Exports $entity_id in Perl. - Exports e.entity_id in Lua. Allows you to perform events on consider for server operators. * Missing comma. * Formatting. * Add return capability to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE so operators can break out of consider functions.
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@@ -105,6 +105,8 @@ void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* clie
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std::vector<EQ::Any> *extra_pointers);
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void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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